Skip to content
SC2 Tools

Site activity

Agent downloads
Loading
Active agents
Loading
Users online
Loading
Loading activity
Community builds
Reference

Build & Strategy Definitions

How SC2 Tools labels builds and strategies. Every label comes from fixed replay rules, never AI.

198 of 198 entries

Protoss (85)

Protoss · general (18)

PvP (18)

  • ProtossPvP

    PvP - 1 Gate Expand

    PvP standard 1-gate expand: exactly 1 Gateway started before the natural Nexus (which goes down before 5:00), the first warp-in is a Stalker / Adept / Zealot, and no Stargate / Robotics Facility / Twilight Council was started before the natural. Tech before the natural makes it a tech-first opener (Standard Stargate Opener, Robo Opener, Rail's Blink Stalker, ...); the 1 Gate Expand label is kept only when no tech rule recognises the game.

    Make my own variant of PvP - 1 Gate Expand
    Guide
  • ProtossPvP

    PvP - 1 Gate Nexus into 4 Gate

    Detected if exactly 1 Gateway is started before the natural Nexus (which goes down before 5:00), 4+ Gateways exist by 6:00, the first warp-in is a Stalker / Adept / Zealot (NOT Sentry), no tech building (Stargate / Robotics Facility / Twilight Council / Templar Archive / Dark Shrine) is started before the 4th Gateway, and Warp Gate research finishes by 5:30 -- the 1 Gate Nexus into 4 Gate Stalker timing.

    Make my own variant of PvP - 1 Gate Nexus into 4 Gate
  • ProtossPvP

    PvP - 2 Gate Expand

    PvP safer 2-gate expand: 2 (or more) Gateways are started before the natural Nexus (which goes down before 5:00) AND no tech building (Stargate, Robotics Facility, or Twilight Council) is started before the natural. A Stargate / Robo / Twilight before the natural means it is a tech-first opener (Standard Stargate Opener, Robo Opener, ...); the 2 Gate Expand label is kept only when no tech rule recognises the game. Trades a few seconds of economy for protection vs proxy 2-gate / early aggression.

    Make my own variant of PvP - 2 Gate Expand
    Guide
  • ProtossPvP

    PvP - Adept Glaives

    Detected if the Twilight Council is the FIRST tech building (built before any Robotics Facility AND any Stargate -- pure ordering, no time threshold) and the FIRST upgrade researched out of it is Resonating Glaives (Glaives starts BEFORE Blink and BEFORE Charge) -- a pure Gateway Adept Glaive timing. The Glaives-first signal separates it from Blink Stalker Style, where Blink would be researched first.

    Make my own variant of PvP - Adept Glaives
  • ProtossPvP

    PvP - AlphaStar (4 Adept/Oracle)

    Detected if a Stargate is built, 4+ Adepts have been produced by 6:00 AND 1+ Oracle is on the field by 6:30 -- the AlphaStar 4-Adept / Oracle pressure opener. Oracles without a Stargate are treated as hallucinations.

    Make my own variant of PvP - AlphaStar (4 Adept/Oracle)
    Guide
  • ProtossPvP

    PvP - Phoenix Style

    Detected if a Stargate is built and 3+ Phoenix have been produced by 8:30 -- an air-control / Phoenix-heavy PvP style. Hallucinated Phoenix from Sentries do not count.

    Make my own variant of PvP - Phoenix Style
    Guide
  • ProtossPvP

    PvP - Proxy 2 Gate

    Detected if a Gateway is started by 1:45 more than 50 units from the player's own main (a proxy) and no natural Nexus is started before 4:30 -- a proxied 2-Gate / 3-Gate aggression. Timing is what separates it from the other forward builds: a true proxy 2-Gate's Gateways go down between ~0:30 and ~1:15 (1:45 leaves a margin), while a proxy Robo proxies at ~2:00-3:00 and a 3-4 Gate (Warp Gate) build with a forward Gateway places it in that same band -- neither counts.

    Make my own variant of PvP - Proxy 2 Gate
    Guide
  • ProtossPvP

    PvP - Proxy Robo Opener

    Detected if a Robotics Facility is started before 6:30 more than 50 units from the player's own main (a proxy) -- a proxied Robo (Immortal / Warp Prism) opener. The forward Gateway dropped beside the Robo (~2:00-3:00) is far later than a proxy 2-Gate's Gateways (~0:30-1:15), so it no longer tags the game as Proxy 2 Gate.

    Make my own variant of PvP - Proxy Robo Opener
    Guide
  • ProtossPvP

    PvP - Proxy Stargate Opener

    Detected if a Stargate is started before 6:30 more than 50 units from the player's own main (a proxy) -- a proxied Stargate (Void Ray / Oracle) PvP opener, the PvP counterpart of PvT - Proxy Void Ray/Stargate.

    Make my own variant of PvP - Proxy Stargate Opener
  • ProtossPvP

    PvP - Robo Opener

    Detected if a Robotics Facility in the player's own base is the FIRST tech building (before any Stargate and Twilight Council -- pure ordering, no time threshold) and no more specific Robo label applies (Proxy Robo Opener, Robo into Glaives, Rail's Blink Stalker) -- the standard Robo-first (Immortal / Observer) PvP opener.

    Make my own variant of PvP - Robo Opener
  • ProtossPvP

    PvP - Robo into Glaives

    Detected if a Robotics Facility is built BEFORE the Twilight Council and the FIRST upgrade researched out of that Twilight Council is Resonating Glaives (Glaives starts BEFORE Blink and BEFORE Charge) -- the common PvP Robo (Immortal / Observer) opening into a Glaive Adept timing. Classification is purely order-based: the Glaives-first signal is what separates this from Rail's Blink Stalker (Robo 1st), where Blink would be the upgrade instead.

    Make my own variant of PvP - Robo into Glaives
    Guide
  • ProtossPvP

    PvP - Standard Stargate Opener

    Detected if a Stargate is built before 6:30 in the player's own base (not proxied) and is the FIRST tech building (before any Robotics Facility / Twilight Council) -- the standard Stargate (Oracle / Phoenix) PvP opener.

    Make my own variant of PvP - Standard Stargate Opener
    Guide
  • ProtossPvP

    PvP - Strange's 1 Gate Expand

    PvP 1-gate expand variant where exactly 1 Gateway is started before the natural Nexus (which goes down before 5:00), the first warp-in is a Sentry, and no Stargate / Robotics Facility / Twilight Council was started before the natural (tech before the natural is a tech-first opener; this label is kept only when no tech rule recognises the game).

    Make my own variant of PvP - Strange's 1 Gate Expand
    Guide
  • ProtossPvP

    PvP - Game Too Short

    Catch-all bucket for PvP replays that ended in under 45 seconds (no build order developed). Both the player and the opponent get this label so the data view stays consistent. Filterable via the analyzer's 'Exclude too-short games' toggle.

    Make my own variant of PvP - Game Too Short

PvT (24)

  • ProtossPvT

    PvT - 2 Base Templar (Reactive/Delayed 3rd)

    Detected if Twilight Council is the FIRST tech building (before any Robotics Facility AND before any Stargate), a Templar Archives is started by 9:00 and BEFORE the third Nexus, the third Nexus (if any) is delayed to 6:00 or later, the player has 4-6 Gateways by 7:30, AND Blink was not the first Twilight upgrade researched before the Archives (that is a Blink build with a Storm follow-up) -- a reactive 2-base High Templar / Storm timing with a delayed 3rd. The Twilight-first ordering guard keeps Robo-first openers that add a late TA for Storm support off this label (those fall through to Robo First). A hallucinated High Templar is NOT enough; the Templar Archives must actually exist.

    Make my own variant of PvT - 2 Base Templar (Reactive/Delayed 3rd)
    Guide
  • ProtossPvT

    PvT - 3 Gate Charge Opener

    Detected if Charge is researched by 9:00 AND Twilight Council was built BEFORE Robotics Facility AND BEFORE Stargate -- a Twilight-first 3-Gate Charge opener. A Dark Shrine started after Twilight and by 5:00 excludes this Charge-first opening, even without proof of a real DT rush.

    Make my own variant of PvT - 3 Gate Charge Opener
  • ProtossPvT

    PvT - 8 Gate Charge All-in

    Detected if Twilight Council is the FIRST tech building (before Robo AND Stargate), Charge is researched by 9:00, 7+ Gateways exist by 7:30, AND fewer than 3 Nexuses have been taken -- a 2-base Twilight-first mass-Gate Chargelot all-in. The Twilight-first guard keeps Robo-first openers with 7+ Gateways + late Charge off this label (those fall through to Robo First). A Dark Shrine started after Twilight and by 5:00 excludes this Charge-first opening even if no real DT rush is proven.

    Make my own variant of PvT - 8 Gate Charge All-in
  • ProtossPvT

    PvT - AlphaStar Style (Oracle/Robo)

    Detected if Stargate is the first tech building and Oracle is its first real unit, produced before Robo and the third Nexus. The second Gateway starts after Stargate, exactly two Gateways start before the third Nexus, the third starts before 6:00, and Robo starts by 5:30, at most 30 seconds before the third. Both the third and Robo precede Twilight, which starts by 8:00. This identifies the two-Gate Oracle / fast-third / Robo-then-Twilight macro opening, including near-simultaneous Robo and third placement. Later Phoenix do not change the opener.

    Make my own variant of PvT - AlphaStar Style (Oracle/Robo)
  • ProtossPvT

    PvT - Charge First (Fast 3rd Nexus)

    Detected if Twilight Council is the FIRST tech building (started before any Robotics Facility AND before any Stargate), Charge is the first completed Twilight upgrade and finishes by 9:00, AND the third Nexus is STARTED before 6:00 -- a Charge-first fast-third macro opener. Nexus timing measures the start of construction, not completion. A Dark Shrine started after Twilight and by 5:00 excludes this Charge-first opening, even without proof of a real DT rush. Later Blink, Robo support, Stargate or late Dark Shrine transitions do not change the opening label. More-specific proxy, DT, all-in, and Templar rules take precedence.

    Make my own variant of PvT - Charge First (Fast 3rd Nexus)
  • ProtossPvT

    PvT - DT Drop

    Detected if a Dark Shrine is started by 4:15 AND a Robotics Facility is up by 4:30 AND at least one real (non-hallucinated) Dark Templar exists on the field by 5:00 AND a real Warp Prism is on the field by 5:15 -- a fast tactical PvT DT drop. The cutoffs are calibrated against a real PvT DT Drop replay (Peruano, Taito Citadel LE 2026-05-11: Shrine 3:13, Robo 3:32, DT 3:51, Prism 4:11) with ~60 seconds of buffer per signal so slower variants still classify. An early Twilight/Shrine commitment with a real DT by 6:00 can still be DT Rush when the drop proof is missing or late; later DT support does not prove a rush.

    Make my own variant of PvT - DT Drop
    Guide
  • ProtossPvT

    PvT - DT Rush

    Detected if Twilight Council is the first tech building (before Robotics Facility and Stargate), Dark Shrine starts after Twilight and by 5:00, and at least one real, non-hallucinated Dark Templar is on the field by 6:00. This early DT opening takes precedence over later Charge, Blink and fast-third macro signals. The tighter DT Drop signature with a real early Warp Prism takes precedence. Shrine-only tech, hallucinations and late DT support do not prove a rush; building timestamps are construction starts, not invented completion times.

    Make my own variant of PvT - DT Rush
  • ProtossPvT

    PvT - Oracle Opener

    Detected if Stargate is the first tech building and Oracle is its first real unit, on the field by 7:00, without matching the more specific AlphaStar or Stargate-into-Twilight-upgrade rules. Flagged hallucinations and units missing tech prerequisites do not count. Later Phoenix do not change an Oracle-first opener into Phoenix play.

    Make my own variant of PvT - Oracle Opener
  • ProtossPvT

    PvT - Phoenix Opener

    Detected if Stargate is the first tech building, Phoenix is its first real unit and is on the field by 7:00, and the second Gateway starts before Robotics Facility. Earlier Oracle, Void Ray, Carrier or Tempest production prevents later Phoenix from changing the opener. Flagged hallucinations and units missing tech prerequisites do not count.

    Make my own variant of PvT - Phoenix Opener
    Guide
  • ProtossPvT

    PvT - Phoenix into Robo

    Detected if Stargate is the first tech building, Phoenix is its first real unit and is on the field by 7:00, and a Robotics Facility starts by 8:00. Earlier Oracle, Void Ray, Carrier or Tempest production prevents later Phoenix from changing the opener. Flagged hallucinations and units missing tech prerequisites do not count.

    Make my own variant of PvT - Phoenix into Robo
    Guide
  • ProtossPvT

    PvT - Proxy 2 Gate

    Detected if a Gateway is started by 1:45 more than 50 units from the player's own main (a proxy) and no natural Nexus is started before 4:30 -- a proxied 2-Gate / 3-Gate aggression vs Terran. Same timing rule as PvP - Proxy 2 Gate: a true proxy 2-Gate's Gateways go down between ~0:30 and ~1:15; a forward Gateway in the 2:00-3:00 band (proxy Stargate, 3-4 Gate with a proxy Gateway) is not one.

    Make my own variant of PvT - Proxy 2 Gate
  • ProtossPvT

    PvT - Proxy Void Ray/Stargate

    Detected if a Stargate is started more than 50 units from the player's own main (a proxy) before the natural Nexus, or before 4:30 when the natural came first -- a proxied Stargate (Void Ray) timing.

    Make my own variant of PvT - Proxy Void Ray/Stargate
    Guide
  • ProtossPvT

    PvT - Robo First

    Detected if a Robotics Facility is built before 6:30 AND it is the FIRST tech building (before any Stargate or Twilight Council). The label describes the OPENER, not the entire composition: a Robo opener that transitions into Stargate tech later in the midgame (Skytoss tech-switch, end-game Tempests) still classifies as Robo First because the opening was Robo. Stargate-led openers are caught earlier by Phoenix into Robo / Phoenix Opener / Stargate Opener so they don't fall into this bucket.

    Make my own variant of PvT - Robo First
    Guide
  • ProtossPvT

    PvT - Standard Charge Macro

    Detected if Charge is the first completed Twilight upgrade and finishes by 9:00, the player has taken 3+ Nexuses, the third Nexus is started at 6:00 or later, AND Twilight Council is the FIRST tech building -- Twilight goes down before any Robotics Facility AND before any Stargate. A Dark Shrine started after Twilight and by 5:00 excludes this Charge-first opening, even without proof of a real DT rush. The label describes the OPENER, not the entire composition: a Twilight-first Charge macro that later adds Robo (Observer / Immortal support) or transitions into Stargate tech in the midgame (Skytoss tech-switch, end-game Tempests, late Phoenix harass) still classifies as Standard Charge Macro because the opening was Twilight + Charge. A third Nexus started before 6:00 uses Charge First (Fast 3rd Nexus); later Blink does not turn either Charge-first opening into a Blink build. Robo-first openers (Robo before Twilight) are caught by Robo First instead; Stargate-led openers are caught earlier by Stargate into Charge / Phoenix into Robo.

    Make my own variant of PvT - Standard Charge Macro
    Guide
  • ProtossPvT

    PvT - Stargate Opener

    Catch-all: detected when a Stargate is the FIRST tech building after the Cybernetics Core (before Twilight Council and before Robotics Facility) AND the build did NOT match any more specific Stargate-prefixed PvT rule (Proxy Void Ray / Stargate into Charge / Glaives / Blink / AlphaStar Style / Oracle Opener / Phoenix into Robo / Phoenix Opener). A custom build rule can refine this further.

    Make my own variant of PvT - Stargate Opener
    Guide
  • ProtossPvT

    PvT - Stargate into Charge

    Detected if a Stargate is built before any Twilight Council (the Stargate unit produced — Phoenix / Oracle / Void Ray — does NOT matter), a Twilight Council is built AFTER the Stargate, AND the FIRST upgrade researched out of the Twilight Council is Charge (i.e. Charge starts before Resonating Glaives and before Blink). The build can resolve as a 2-base Chargelot timing OR transition into a 3-base Charge macro game — the rule keys on the Stargate-then-Charge opening only and does NOT require an all-in commitment. Disqualified if a Robotics Facility (or an Immortal / Robotics Bay) lands BEFORE the Twilight Council — those replays are Phoenix into Robo / Robo First, not Twilight-led.

    Make my own variant of PvT - Stargate into Charge
    Guide
  • ProtossPvT

    PvT - Stargate into Glaives

    Detected if a Stargate is built before any Twilight Council (typically with Phoenix harass, but the Stargate unit does NOT matter), a Twilight Council is built AFTER the Stargate, AND the FIRST upgrade researched out of the Twilight Council is Resonating Glaives (Glaives starts before Blink and before Charge). The old-school Stargate-Phoenix into Glaive Adept midgame timing. Disqualified if a Robotics Facility (or an Immortal / Robotics Bay) lands BEFORE the Twilight Council — those replays are Phoenix into Robo, not Twilight-led.

    Make my own variant of PvT - Stargate into Glaives
  • ProtossPvT

    PvT - Game Too Short

    Catch-all bucket for PvT replays that ended in under 45 seconds (no build order developed). Both the player and the opponent get this label so the data view stays consistent. Filterable via the analyzer's 'Exclude too-short games' toggle.

    Make my own variant of PvT - Game Too Short

PvZ (25)

  • ProtossPvZ

    PvZ - 2 Stargate Phoenix

    Stargate-first opening with exactly 2 Stargates, 2+ Nexuses and 4+ real Phoenix by 7:00 or the first capital ship, whichever comes first. Later Carrier/Tempest transitions preserve the Phoenix label. Glaives-first Twilight or Robotics Facility by 10:00 reroutes to the matching transition.

    Make my own variant of PvZ - 2 Stargate Phoenix
  • ProtossPvZ

    PvZ - 2 Stargate Void Ray

    Stargate-first opening with 2+ Stargates, 2+ Nexuses and 4+ real Void Rays by 7:00 or the first capital ship, whichever comes first. Later Carrier/Tempest transitions preserve the Void Ray label. Glaives-first Twilight or Robotics Facility by 6:00 reroutes to the matching transition; a later Robo is support.

    Make my own variant of PvZ - 2 Stargate Void Ray
    Guide
  • ProtossPvZ

    PvZ - 3 Stargate Phoenix

    Stargate-first opening with 3+ Stargates, 2+ Nexuses and 4+ real Phoenix by 7:00 or the first capital ship, whichever comes first. Later Carrier/Tempest transitions preserve the Phoenix label. Glaives-first Twilight or Robotics Facility by 10:00 reroutes to the matching transition.

    Make my own variant of PvZ - 3 Stargate Phoenix
    Guide
  • ProtossPvZ

    PvZ - Adept Glaives (No Robo)

    Detected if the Twilight Council is the FIRST tech building after the Cybernetics Core (no Stargate, Robotics Facility, or Dark Shrine is started before Twilight -- pure ordering, no time threshold), the FIRST upgrade researched out of the Twilight Council is Resonating Glaives (Glaives starts BEFORE Blink and BEFORE Charge), AND no Robotics Facility is built by 10:00 -- a pure Gateway Adept Glaive Timing without Robo support. Order-based with no Gateway-count window, like Stargate into Glaives.

    Make my own variant of PvZ - Adept Glaives (No Robo)
    Guide
  • ProtossPvZ

    PvZ - Adept Glaives (Robo)

    Detected if the Twilight Council is the FIRST tech building after the Cybernetics Core (no Stargate, Robotics Facility, or Dark Shrine is started before Twilight -- pure ordering, no time threshold), the FIRST upgrade researched out of the Twilight Council is Resonating Glaives (Glaives starts BEFORE Blink and BEFORE Charge), AND a Robotics Facility is built by 10:00 (after Twilight, as Observer / Immortal support) -- the Robo variant of Adept Glaive Timing. Order-based with no Gateway-count window, like Stargate into Glaives.

    Make my own variant of PvZ - Adept Glaives (Robo)
    Guide
  • ProtossPvZ

    PvZ - AlphaStar Style (Oracle/Robo)

    Detected if the Stargate is the FIRST tech building, followed by the third Nexus and then a Robotics Facility that begins by 5:30 and before any Twilight Council, with 2+ Oracles plus a Forge present by 8:30 -- the AlphaStar Oracle / fast-third / fast-Robo composition. A missing or later Robo is not AlphaStar and falls to the matching Blink-, Charge-, or Resonating-Glaives-first transition.

    Make my own variant of PvZ - AlphaStar Style (Oracle/Robo)
    Guide
  • ProtossPvZ

    PvZ - Archon Drop

    Detected if Stargate is the first tech building, a real Warp Prism completes by 6:00, Templar Archives starts by 9:00, and 2+ real Archons are produced by 9:00. The Prism requires a Robotics Facility; absent, hallucinated or later Prisms do not count. Unit deadlines use recorded completion times, not estimated training-start times. Checked before Stargate into Robo.

    Make my own variant of PvZ - Archon Drop
  • ProtossPvZ

    PvZ - Carrier Rush

    Stargate-first opening with Fleet Beacon before Twilight/Robo/Dark Shrine and the first real capital ship a Carrier by 10:00. An established 2+ Stargate / 2+ Nexus force of 4+ Void Rays or Phoenix by 7:00 or the first capital ship, whichever comes first, keeps its opening label. Hallucinated units do not count.

    Make my own variant of PvZ - Carrier Rush
    Guide
  • ProtossPvZ

    PvZ - DT Opener

    Detected if a Dark Shrine is the player's primary alternative-tech path -- built BEFORE any Stargate / Robotics Facility -- with at least 1 real Dark Templar on the field by 9:00. Pure ordering, no time threshold: a slow Shrine with no earlier Stargate / Robo still counts. (Twilight Council is required as Dark Shrine's prereq, so a Twilight-first ordering is implicit and isn't checked separately.) Catches DT openers that transition to mid- or late-game tech (Skytoss / Mothership / Templar) -- without this rule a DT build that later picked up a Stargate + Carrier used to mis-fire as PvZ - Carrier Rush.

    Make my own variant of PvZ - DT Opener
    Guide
  • ProtossPvZ

    PvZ - DT drop into Archon Drop

    Detected if Twilight Council starts before Dark Shrine, Dark Shrine and Robotics Facility start by 9:00, a real Warp Prism completes by 6:00, 3+ real Dark Templar are produced by 9:00, and at least one real Archon is produced by 9:00. DTs without an observed Archon do not prove this follow-up. Unit deadlines use recorded completion times, not estimated training-start times; hallucinations do not count.

    Make my own variant of PvZ - DT drop into Archon Drop
    Guide
  • ProtossPvZ

    PvZ - Proxy 2 Gate

    Detected if a Gateway is started by 1:45 more than 50 units from the player's own main (a proxy) and no natural Nexus is started before 4:30 -- a proxied 2-Gate / 3-Gate aggression vs Zerg. Same timing rule as PvP - Proxy 2 Gate: a true proxy 2-Gate's Gateways go down between ~0:30 and ~1:15; a forward Gateway in the 2:00-3:00 band (proxy Stargate, 3-4 Gate with a proxy Gateway) is not one.

    Make my own variant of PvZ - Proxy 2 Gate
  • ProtossPvZ

    PvZ - Proxy Stargate Opener

    Detected if a Stargate is started before 6:30 more than 50 units from the player's own main (a proxy) -- a proxied Stargate (Void Ray / Oracle) opener vs Zerg, the counterpart of PvT - Proxy Void Ray/Stargate.

    Make my own variant of PvZ - Proxy Stargate Opener
  • ProtossPvZ

    PvZ - Robo Opener

    Detected if a Robotics Facility is the FIRST tech building -- built BEFORE any Stargate / Twilight Council / Dark Shrine. Pure ordering, no time threshold: a slow Robo opener with no other tech first still counts.

    Make my own variant of PvZ - Robo Opener
    Guide
  • ProtossPvZ

    PvZ - Standard charge Macro

    Detected if a Stargate opener is followed by a third Nexus by 9:00 (the third starts before Twilight or within four minutes after it), Charge is the first Twilight upgrade and completes by 10:00, and any Robotics Facility follows the Twilight -- standard 3-base Chargelot macro rather than AlphaStar.

    Make my own variant of PvZ - Standard charge Macro
    Guide
  • ProtossPvZ

    PvZ - Stargate Opener

    Catch-all for any Stargate-first opener (Stargate built BEFORE any Twilight Council / Dark Shrine / Robotics Facility) that didn't match a more specific Stargate-prefixed PvZ rule -- Carrier Rush, Tempest Rush, 2/3 Stargate Phoenix, 2 Stargate Void Ray, AlphaStar Style, Stargate into Robo, Stargate into Glaives, Standard Blink Macro, Standard charge Macro, Archon Drop. Examples that land here: a Stargate that got harassed off before producing a real unit, a Stargate-into-Templar build without 2 Archons by 9:00, or any Stargate opener with an unusual midgame composition the analyzer doesn't have a named bucket for. Mirror of PvT - Stargate Opener.

    Make my own variant of PvZ - Stargate Opener
    Guide
  • ProtossPvZ

    PvZ - Stargate into Glaives

    Detected if a Stargate is the FIRST tech building, Twilight Council is added before any Robotics Facility, and the FIRST Twilight upgrade is Resonating Glaives (completed BEFORE Blink and Charge) -- a Stargate opener into Glaive Adepts. Classification is order-based with no Gateway-count window: a Robo added after Twilight is support and cannot steal the Glaives label, while Robo-before-Twilight remains AlphaStar or Stargate into Robo.

    Make my own variant of PvZ - Stargate into Glaives
    Guide
  • ProtossPvZ

    PvZ - Stargate into Robo

    Detected if the Stargate is the FIRST tech building, at least 1 real Phoenix / Oracle / Void Ray is on the field by 10:00, and a Robotics Facility is built by 10:00. This is the generic Stargate-into-Robo transition only when a clearer three-base Twilight path is absent: Twilight-then-Glaives before the Robo uses PvZ - Stargate into Glaives, while a three-base Twilight build whose first upgrade is Blink or Charge keeps its Standard Blink / Charge Macro label even if a support Robo is added later. Twilight may precede the third only when that Nexus follows within four minutes.

    Make my own variant of PvZ - Stargate into Robo
    Guide
  • ProtossPvZ

    PvZ - Tempest Rush

    Stargate-first opening with Fleet Beacon before Twilight/Robo/Dark Shrine and the first real capital ship a Tempest by 10:00. Later Carriers do not overwrite it, and an established 2+ Stargate / 2+ Nexus force of 4+ Void Rays or Phoenix by 7:00 or the first capital ship, whichever comes first, keeps its opening label. Hallucinated units do not count.

    Make my own variant of PvZ - Tempest Rush
    Guide
  • ProtossPvZ

    PvZ - Game Too Short

    Catch-all bucket for PvZ replays that ended in under 45 seconds (no build order developed). Both the player and the opponent get this label so the data view stays consistent. Filterable via the analyzer's 'Exclude too-short games' toggle.

    Make my own variant of PvZ - Game Too Short

Terran (60)

Terran · general (23)

TvP (13)

  • TerranTvP

    TvP - 1-1-1 Cloak Banshee

    Detected when a Factory and Starport are built before any expansion and a Banshee reaches the field on one base -- the 1-base cloak-Banshee harass vs Protoss.

    Make my own variant of TvP - 1-1-1 Cloak Banshee
  • TerranTvP

    TvP - 1-1-1 One Base

    Terran user-side label: Barracks + Factory + Starport all built BEFORE the 2nd Command Center, none of the three proxied -- the classic 1-base 1-1-1 all-in vs Protoss (Cloak Banshee / Marine-Tank / Marine-Medivac-Tank pressure off a single base).

    Make my own variant of TvP - 1-1-1 One Base
  • TerranTvP

    TvP - 2-1-1 Reaper Expand

    Detected when a Reaper-first scout takes a single expansion (no fast 3rd CC) and adds a Factory + Starport for the Medivac-drop / Stim bio timing off two bases vs Protoss.

    Make my own variant of TvP - 2-1-1 Reaper Expand
    Guide
  • TerranTvP

    TvP - Fast 3 CC Bio

    Detected when three Command Centers are taken by 6:00 behind 3+ Barracks of Marine/Marauder with no mech tech -- the greedy macro bio opening vs Protoss.

    Make my own variant of TvP - Fast 3 CC Bio
    Guide
  • TerranTvP

    TvP - Widow Mine Drop

    Detected if 2+ real Widow Mines and a real Medivac are produced by 6:30, Medivac is the first or co-first real Starport unit (no later than Viking, Liberator, Banshee, Raven or Battlecruiser), and 8+ Marines are produced by 8:00. Later support mines or a Medivac added after a Viking opener do not classify as a mine-drop opening.

    Make my own variant of TvP - Widow Mine Drop
    Guide
  • TerranTvP

    TvP - Game Too Short

    Catch-all bucket for TvP replays that ended in under 45 seconds (no build order developed). Both the player and the opponent get this label so the data view stays consistent. Filterable via the analyzer's 'Exclude too-short games' toggle.

    Make my own variant of TvP - Game Too Short

TvT (12)

TvZ (12)

Zerg (53)

Zerg · general (20)

ZvP (11)

ZvT (11)

ZvZ (11)