Protoss - 4 Gate Rush
Detected if 4 Gateways exist before 6:00 and before the 2nd Nexus.
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How SC2 Tools labels builds and strategies. Every label comes from fixed replay rules, never AI.
Detected if 4 Gateways exist before 6:00 and before the 2nd Nexus.
Make my own variant of Protoss - 4 Gate Rush3 or 4 Gateways have been made along with Blink before 6:30 without a second Nexus.
Make my own variant of Protoss - Blink All-InDetected if a Photon Cannon is built near your base (Proxy) before 4:30.
Make my own variant of Protoss - Cannon RushDetected if Charge is researched, 7+ Gates, and low gas count.
Make my own variant of Protoss - Chargelot All-inMid/Late game composition fallback based on Archons and Chargelots.
Make my own variant of Protoss - Chargelot/Archon CompDetected if a Dark Shrine is built before 5:00 AND at least one real (non-hallucinated) Dark Templar is on the field by 6:00 -- a true DT harass opener. Mid-game DT-tech additions (Shrine going down after a Stargate or Robo opener) and Sentry-hallucinated Dark Templars are excluded.
Make my own variant of Protoss - DT RushDetected if Twilight Council + Glaives researched + High Adept count by 6:30.
Make my own variant of Protoss - Glaive Adept TimingDetected if a Gateway is started by 1:45 more than 50 units from the opponent's own main (a proxy) and no natural Nexus is started before 4:30 -- a proxied 2-Gate / 3-Gate aggression. Timing separates it from a proxy Robo / Stargate (proxied at ~2:00-3:00); 3+ proxied Gateways before 4:30 are the Proxy 4 Gate.
Make my own variant of Protoss - Proxy 2 GateDetected if 3+ Gateways are started before 4:30 more than 50 units from the opponent's own main (a proxy) and no natural Nexus is started before 4:30.
Make my own variant of Protoss - Proxy 4 GateDetected if a Robo is built away from the opponents base before 6:30.
Make my own variant of Protoss - Proxy Robo OpenerDetected if a Stargate is built away from the opponents base before 6:30.
Make my own variant of Protoss - Proxy Stargate OpenerMid/Late game composition fallback based on Colossi or Disruptors.
Make my own variant of Protoss - Robo CompDetected if a Robotics Facility is built before 6:30 AND no Twilight Council was started before it (a 2-Gate Expand Blink build with a later Robo is a Twilight-first opener, not a Robo Opener).
Make my own variant of Protoss - Robo OpenerMid/Late game composition fallback based on multiple Stargates or Carriers.
Make my own variant of Protoss - Skytoss TransitionDetected if the 2nd Nexus starts before 6:30.
Make my own variant of Protoss - Standard ExpandDetected if Protoss has 3 Bases and Charge/Immortal/Archon tech path.
Make my own variant of Protoss - Standard Macro (CIA)Detected if a Stargate is built before 6:30.
Make my own variant of Protoss - Stargate OpenerCatch-all for unclassified Protoss games.
Make my own variant of Protoss - Standard Play (Unclassified)PvP standard 1-gate expand: exactly 1 Gateway started before the natural Nexus (which goes down before 5:00), the first warp-in is a Stalker / Adept / Zealot, and no Stargate / Robotics Facility / Twilight Council was started before the natural. Tech before the natural makes it a tech-first opener (Standard Stargate Opener, Robo Opener, Rail's Blink Stalker, ...); the 1 Gate Expand label is kept only when no tech rule recognises the game.
Make my own variant of PvP - 1 Gate ExpandDetected if exactly 1 Gateway is started before the natural Nexus (which goes down before 5:00), 4+ Gateways exist by 6:00, the first warp-in is a Stalker / Adept / Zealot (NOT Sentry), no tech building (Stargate / Robotics Facility / Twilight Council / Templar Archive / Dark Shrine) is started before the 4th Gateway, and Warp Gate research finishes by 5:30 -- the 1 Gate Nexus into 4 Gate Stalker timing.
Make my own variant of PvP - 1 Gate Nexus into 4 GatePvP safer 2-gate expand: 2 (or more) Gateways are started before the natural Nexus (which goes down before 5:00) AND no tech building (Stargate, Robotics Facility, or Twilight Council) is started before the natural. A Stargate / Robo / Twilight before the natural means it is a tech-first opener (Standard Stargate Opener, Robo Opener, ...); the 2 Gate Expand label is kept only when no tech rule recognises the game. Trades a few seconds of economy for protection vs proxy 2-gate / early aggression.
Make my own variant of PvP - 2 Gate ExpandDetected if a Stargate is built, 3+ Stalkers by 6:30, 1+ Oracle by 7:30, and a Dark Shrine is built by 9:00 -- Stalker / Oracle harass transitioning into Dark Templar.
Make my own variant of PvP - 4 Stalker Oracle into DTDetected if the Twilight Council is the FIRST tech building (built before any Robotics Facility AND any Stargate -- pure ordering, no time threshold) and the FIRST upgrade researched out of it is Resonating Glaives (Glaives starts BEFORE Blink and BEFORE Charge) -- a pure Gateway Adept Glaive timing. The Glaives-first signal separates it from Blink Stalker Style, where Blink would be researched first.
Make my own variant of PvP - Adept GlaivesDetected if a Stargate is built, 4+ Adepts have been produced by 6:00 AND 1+ Oracle is on the field by 6:30 -- the AlphaStar 4-Adept / Oracle pressure opener. Oracles without a Stargate are treated as hallucinations.
Make my own variant of PvP - AlphaStar (4 Adept/Oracle)Detected if Blink is researched by 9:00, the player has expanded (2+ Nexuses), and they have between 2 and 4 Gateways by 9:00 -- a macro Blink Stalker game.
Make my own variant of PvP - Blink Stalker StyleDetected if a Stargate is built and 3+ Phoenix have been produced by 8:30 -- an air-control / Phoenix-heavy PvP style. Hallucinated Phoenix from Sentries do not count.
Make my own variant of PvP - Phoenix StyleDetected if a Gateway is started by 1:45 more than 50 units from the player's own main (a proxy) and no natural Nexus is started before 4:30 -- a proxied 2-Gate / 3-Gate aggression. Timing is what separates it from the other forward builds: a true proxy 2-Gate's Gateways go down between ~0:30 and ~1:15 (1:45 leaves a margin), while a proxy Robo proxies at ~2:00-3:00 and a 3-4 Gate (Warp Gate) build with a forward Gateway places it in that same band -- neither counts.
Make my own variant of PvP - Proxy 2 GateDetected if a Robotics Facility is started before 6:30 more than 50 units from the player's own main (a proxy) -- a proxied Robo (Immortal / Warp Prism) opener. The forward Gateway dropped beside the Robo (~2:00-3:00) is far later than a proxy 2-Gate's Gateways (~0:30-1:15), so it no longer tags the game as Proxy 2 Gate.
Make my own variant of PvP - Proxy Robo OpenerDetected if a Stargate is started before 6:30 more than 50 units from the player's own main (a proxy) -- a proxied Stargate (Void Ray / Oracle) PvP opener, the PvP counterpart of PvT - Proxy Void Ray/Stargate.
Make my own variant of PvP - Proxy Stargate OpenerDetected if Robotics Facility goes down BEFORE Twilight Council, BOTH go down before the natural Nexus, and Blink is researched by 9:00 -- a Robo-first Blink Stalker style. A Robo-first build whose FIRST Twilight upgrade is Glaives tags as PvP - Robo into Glaives instead; a Robo-first build without Blink is the PvP - Robo Opener.
Make my own variant of PvP - Rail's Blink Stalker (Robo 1st)Detected if a Robotics Facility in the player's own base is the FIRST tech building (before any Stargate and Twilight Council -- pure ordering, no time threshold) and no more specific Robo label applies (Proxy Robo Opener, Robo into Glaives, Rail's Blink Stalker) -- the standard Robo-first (Immortal / Observer) PvP opener.
Make my own variant of PvP - Robo OpenerDetected if a Robotics Facility is built BEFORE the Twilight Council and the FIRST upgrade researched out of that Twilight Council is Resonating Glaives (Glaives starts BEFORE Blink and BEFORE Charge) -- the common PvP Robo (Immortal / Observer) opening into a Glaive Adept timing. Classification is purely order-based: the Glaives-first signal is what separates this from Rail's Blink Stalker (Robo 1st), where Blink would be the upgrade instead.
Make my own variant of PvP - Robo into GlaivesDetected if a Stargate is built before 6:30 in the player's own base (not proxied) and is the FIRST tech building (before any Robotics Facility / Twilight Council) -- the standard Stargate (Oracle / Phoenix) PvP opener.
Make my own variant of PvP - Standard Stargate OpenerPvP 1-gate expand variant where exactly 1 Gateway is started before the natural Nexus (which goes down before 5:00), the first warp-in is a Sentry, and no Stargate / Robotics Facility / Twilight Council was started before the natural (tech before the natural is a tech-first opener; this label is kept only when no tech rule recognises the game).
Make my own variant of PvP - Strange's 1 Gate ExpandCatch-all bucket for PvP replays that ended in under 45 seconds (no build order developed). Both the player and the opponent get this label so the data view stays consistent. Filterable via the analyzer's 'Exclude too-short games' toggle.
Make my own variant of PvP - Game Too ShortPvP catch-all: the game reached the macro phase but did not match a more specific PvP pattern.
Make my own variant of PvP - Macro Transition (Unclassified)Detected if Twilight Council is the FIRST tech building (before any Robotics Facility AND before any Stargate), a Templar Archives is started by 9:00 and BEFORE the third Nexus, the third Nexus (if any) is delayed to 6:00 or later, the player has 4-6 Gateways by 7:30, AND Blink was not the first Twilight upgrade researched before the Archives (that is a Blink build with a Storm follow-up) -- a reactive 2-base High Templar / Storm timing with a delayed 3rd. The Twilight-first ordering guard keeps Robo-first openers that add a late TA for Storm support off this label (those fall through to Robo First). A hallucinated High Templar is NOT enough; the Templar Archives must actually exist.
Make my own variant of PvT - 2 Base Templar (Reactive/Delayed 3rd)Detected if Twilight Council is the FIRST tech building (before Robo AND Stargate), Blink is the first completed Twilight upgrade and finishes by 8:00, the player has taken 3+ Nexuses, AND exactly 2 Gateways were STARTED before the 3rd Nexus -- a fast-3rd 2-Gate Blink style, with or without a Robotics Facility follow-up for Observer / Immortal support. The Twilight-first ordering keeps Robo-first openers with a midgame Blink tech-switch off this label. The gate count is measured against the 3rd Nexus's start time, not a fixed 7:30 cutoff, so a player can add more Gateways after taking the 3rd Nexus without flipping the label to 3 or 4 Gate Blink.
Make my own variant of PvT - 2 Gate Blink (Fast 3rd Nexus)Detected if Twilight Council goes BEFORE Robo and Stargate, Blink is the first completed Twilight upgrade and finishes by 9:00, AND exactly 3 Gateways were STARTED before the 3rd Nexus -- a macro 3-Gate Blink style. Counting gates before the 3rd Nexus (not a fixed 7:30 cutoff) means a player who takes the 3rd Nexus fast and then adds more Gateways still classifies as 3 Gate Blink, while a player who delays the 3rd Nexus to push out 4+ Gateways gets labelled 4 Gate Blink.
Make my own variant of PvT - 3 Gate Blink (Macro)Detected if Charge is researched by 9:00 AND Twilight Council was built BEFORE Robotics Facility AND BEFORE Stargate -- a Twilight-first 3-Gate Charge opener. A Dark Shrine started after Twilight and by 5:00 excludes this Charge-first opening, even without proof of a real DT rush.
Make my own variant of PvT - 3 Gate Charge OpenerDetected if Twilight Council goes BEFORE Robo and Stargate, Blink is the first completed Twilight upgrade and finishes by 9:00, AND 4+ Gateways were STARTED before the 3rd Nexus -- a 4-Gate Blink Stalker timing. The gate count is measured against the 3rd Nexus's start time, so a player who delays the 3rd Nexus while adding Gateways gets this label, while a player who takes the 3rd Nexus fast and then adds Gateways gets the lower-count Blink label that matches what was committed pre-expansion.
Make my own variant of PvT - 4 Gate BlinkDetected if Twilight Council is the FIRST tech building (before Robo AND Stargate), Blink is the first completed Twilight upgrade and finishes by 9:00, 6+ Gateways exist by 9:00, the 5th Gateway was STARTED before the 3rd Nexus was STARTED, AND no 3rd Nexus was STARTED before 6:00 -- a heavy Twilight-first multi-Gate Blink all-in. The Twilight-first guard keeps Robo-first openers with 6+ Gateways + late Blink off this label (those fall through to Robo First). "Taken" the 3rd Nexus means construction was initiated, not finished: a player can drop a LATE 3rd Nexus (6:00 or later) and add Gateways while it is still building and those Gateways are still macro reinforcement, not all-in production. The build is excluded if the 3rd Nexus broke ground before the 5th Gateway, OR if any 3rd Nexus was taken before 6:00 (a fast 3rd Nexus is a macro commitment, so those builds fall through to the 3/4 Gate Blink (Macro) labels). A DT Drop opener that later macros into a multi-Gate Blink composition is also excluded -- the DT Drop signature is checked first.
Make my own variant of PvT - 7 Gate Blink All-inDetected if Twilight Council is the FIRST tech building (before Robo AND Stargate), Charge is researched by 9:00, 7+ Gateways exist by 7:30, AND fewer than 3 Nexuses have been taken -- a 2-base Twilight-first mass-Gate Chargelot all-in. The Twilight-first guard keeps Robo-first openers with 7+ Gateways + late Charge off this label (those fall through to Robo First). A Dark Shrine started after Twilight and by 5:00 excludes this Charge-first opening even if no real DT rush is proven.
Make my own variant of PvT - 8 Gate Charge All-inDetected if Stargate is the first tech building and Oracle is its first real unit, produced before Robo and the third Nexus. The second Gateway starts after Stargate, exactly two Gateways start before the third Nexus, the third starts before 6:00, and Robo starts by 5:30, at most 30 seconds before the third. Both the third and Robo precede Twilight, which starts by 8:00. This identifies the two-Gate Oracle / fast-third / Robo-then-Twilight macro opening, including near-simultaneous Robo and third placement. Later Phoenix do not change the opener.
Make my own variant of PvT - AlphaStar Style (Oracle/Robo)Detected if Twilight Council is the FIRST tech building (started before any Robotics Facility AND before any Stargate), Charge is the first completed Twilight upgrade and finishes by 9:00, AND the third Nexus is STARTED before 6:00 -- a Charge-first fast-third macro opener. Nexus timing measures the start of construction, not completion. A Dark Shrine started after Twilight and by 5:00 excludes this Charge-first opening, even without proof of a real DT rush. Later Blink, Robo support, Stargate or late Dark Shrine transitions do not change the opening label. More-specific proxy, DT, all-in, and Templar rules take precedence.
Make my own variant of PvT - Charge First (Fast 3rd Nexus)Detected if a Dark Shrine is started by 4:15 AND a Robotics Facility is up by 4:30 AND at least one real (non-hallucinated) Dark Templar exists on the field by 5:00 AND a real Warp Prism is on the field by 5:15 -- a fast tactical PvT DT drop. The cutoffs are calibrated against a real PvT DT Drop replay (Peruano, Taito Citadel LE 2026-05-11: Shrine 3:13, Robo 3:32, DT 3:51, Prism 4:11) with ~60 seconds of buffer per signal so slower variants still classify. An early Twilight/Shrine commitment with a real DT by 6:00 can still be DT Rush when the drop proof is missing or late; later DT support does not prove a rush.
Make my own variant of PvT - DT DropDetected if Twilight Council is the first tech building (before Robotics Facility and Stargate), Dark Shrine starts after Twilight and by 5:00, and at least one real, non-hallucinated Dark Templar is on the field by 6:00. This early DT opening takes precedence over later Charge, Blink and fast-third macro signals. The tighter DT Drop signature with a real early Warp Prism takes precedence. Shrine-only tech, hallucinations and late DT support do not prove a rush; building timestamps are construction starts, not invented completion times.
Make my own variant of PvT - DT RushDetected if Stargate is the first tech building and Oracle is its first real unit, on the field by 7:00, without matching the more specific AlphaStar or Stargate-into-Twilight-upgrade rules. Flagged hallucinations and units missing tech prerequisites do not count. Later Phoenix do not change an Oracle-first opener into Phoenix play.
Make my own variant of PvT - Oracle OpenerDetected if Stargate is the first tech building, Phoenix is its first real unit and is on the field by 7:00, and the second Gateway starts before Robotics Facility. Earlier Oracle, Void Ray, Carrier or Tempest production prevents later Phoenix from changing the opener. Flagged hallucinations and units missing tech prerequisites do not count.
Make my own variant of PvT - Phoenix OpenerDetected if Stargate is the first tech building, Phoenix is its first real unit and is on the field by 7:00, and a Robotics Facility starts by 8:00. Earlier Oracle, Void Ray, Carrier or Tempest production prevents later Phoenix from changing the opener. Flagged hallucinations and units missing tech prerequisites do not count.
Make my own variant of PvT - Phoenix into RoboDetected if a Gateway is started by 1:45 more than 50 units from the player's own main (a proxy) and no natural Nexus is started before 4:30 -- a proxied 2-Gate / 3-Gate aggression vs Terran. Same timing rule as PvP - Proxy 2 Gate: a true proxy 2-Gate's Gateways go down between ~0:30 and ~1:15; a forward Gateway in the 2:00-3:00 band (proxy Stargate, 3-4 Gate with a proxy Gateway) is not one.
Make my own variant of PvT - Proxy 2 GateDetected if a Stargate is started more than 50 units from the player's own main (a proxy) before the natural Nexus, or before 4:30 when the natural came first -- a proxied Stargate (Void Ray) timing.
Make my own variant of PvT - Proxy Void Ray/StargateDetected if a Robotics Facility is built before 6:30 AND it is the FIRST tech building (before any Stargate or Twilight Council). The label describes the OPENER, not the entire composition: a Robo opener that transitions into Stargate tech later in the midgame (Skytoss tech-switch, end-game Tempests) still classifies as Robo First because the opening was Robo. Stargate-led openers are caught earlier by Phoenix into Robo / Phoenix Opener / Stargate Opener so they don't fall into this bucket.
Make my own variant of PvT - Robo FirstDetected if Charge is the first completed Twilight upgrade and finishes by 9:00, the player has taken 3+ Nexuses, the third Nexus is started at 6:00 or later, AND Twilight Council is the FIRST tech building -- Twilight goes down before any Robotics Facility AND before any Stargate. A Dark Shrine started after Twilight and by 5:00 excludes this Charge-first opening, even without proof of a real DT rush. The label describes the OPENER, not the entire composition: a Twilight-first Charge macro that later adds Robo (Observer / Immortal support) or transitions into Stargate tech in the midgame (Skytoss tech-switch, end-game Tempests, late Phoenix harass) still classifies as Standard Charge Macro because the opening was Twilight + Charge. A third Nexus started before 6:00 uses Charge First (Fast 3rd Nexus); later Blink does not turn either Charge-first opening into a Blink build. Robo-first openers (Robo before Twilight) are caught by Robo First instead; Stargate-led openers are caught earlier by Stargate into Charge / Phoenix into Robo.
Make my own variant of PvT - Standard Charge MacroCatch-all: detected when a Stargate is the FIRST tech building after the Cybernetics Core (before Twilight Council and before Robotics Facility) AND the build did NOT match any more specific Stargate-prefixed PvT rule (Proxy Void Ray / Stargate into Charge / Glaives / Blink / AlphaStar Style / Oracle Opener / Phoenix into Robo / Phoenix Opener). A custom build rule can refine this further.
Make my own variant of PvT - Stargate OpenerDetected if a Stargate is built before any Twilight Council (the Stargate unit produced does NOT matter), a Twilight Council is built AFTER the Stargate, AND the FIRST upgrade researched out of the Twilight Council is Blink (i.e. Blink starts before Resonating Glaives and before Charge). Stargate harass into Blink Stalker macro/midgame. Disqualified if a Robotics Facility (or an Immortal / Robotics Bay) lands BEFORE the Twilight Council — those replays are Phoenix into Robo, not Twilight-led.
Make my own variant of PvT - Stargate into BlinkDetected if a Stargate is built before any Twilight Council (the Stargate unit produced — Phoenix / Oracle / Void Ray — does NOT matter), a Twilight Council is built AFTER the Stargate, AND the FIRST upgrade researched out of the Twilight Council is Charge (i.e. Charge starts before Resonating Glaives and before Blink). The build can resolve as a 2-base Chargelot timing OR transition into a 3-base Charge macro game — the rule keys on the Stargate-then-Charge opening only and does NOT require an all-in commitment. Disqualified if a Robotics Facility (or an Immortal / Robotics Bay) lands BEFORE the Twilight Council — those replays are Phoenix into Robo / Robo First, not Twilight-led.
Make my own variant of PvT - Stargate into ChargeDetected if a Stargate is built before any Twilight Council (typically with Phoenix harass, but the Stargate unit does NOT matter), a Twilight Council is built AFTER the Stargate, AND the FIRST upgrade researched out of the Twilight Council is Resonating Glaives (Glaives starts before Blink and before Charge). The old-school Stargate-Phoenix into Glaive Adept midgame timing. Disqualified if a Robotics Facility (or an Immortal / Robotics Bay) lands BEFORE the Twilight Council — those replays are Phoenix into Robo, not Twilight-led.
Make my own variant of PvT - Stargate into GlaivesCatch-all bucket for PvT replays that ended in under 45 seconds (no build order developed). Both the player and the opponent get this label so the data view stays consistent. Filterable via the analyzer's 'Exclude too-short games' toggle.
Make my own variant of PvT - Game Too ShortPvT catch-all: the game reached the macro phase but did not match a more specific PvT pattern.
Make my own variant of PvT - Macro Transition (Unclassified)Stargate-first opening with exactly 2 Stargates, 2+ Nexuses and 4+ real Phoenix by 7:00 or the first capital ship, whichever comes first. Later Carrier/Tempest transitions preserve the Phoenix label. Glaives-first Twilight or Robotics Facility by 10:00 reroutes to the matching transition.
Make my own variant of PvZ - 2 Stargate PhoenixStargate-first opening with 2+ Stargates, 2+ Nexuses and 4+ real Void Rays by 7:00 or the first capital ship, whichever comes first. Later Carrier/Tempest transitions preserve the Void Ray label. Glaives-first Twilight or Robotics Facility by 6:00 reroutes to the matching transition; a later Robo is support.
Make my own variant of PvZ - 2 Stargate Void RayStargate-first opening with 3+ Stargates, 2+ Nexuses and 4+ real Phoenix by 7:00 or the first capital ship, whichever comes first. Later Carrier/Tempest transitions preserve the Phoenix label. Glaives-first Twilight or Robotics Facility by 10:00 reroutes to the matching transition.
Make my own variant of PvZ - 3 Stargate PhoenixDetected if a Robotics Facility is built, Glaives is researched by 8:30, 2+ Sentries and 1+ Immortal produced by 8:30, and 6+ Gateways exist by 9:00 -- a heavy Glaive Adept / Immortal all-in.
Make my own variant of PvZ - 7 Gate Glaive/Immortal All-inDetected if the Twilight Council is the FIRST tech building after the Cybernetics Core (no Stargate, Robotics Facility, or Dark Shrine is started before Twilight -- pure ordering, no time threshold), the FIRST upgrade researched out of the Twilight Council is Resonating Glaives (Glaives starts BEFORE Blink and BEFORE Charge), AND no Robotics Facility is built by 10:00 -- a pure Gateway Adept Glaive Timing without Robo support. Order-based with no Gateway-count window, like Stargate into Glaives.
Make my own variant of PvZ - Adept Glaives (No Robo)Detected if the Twilight Council is the FIRST tech building after the Cybernetics Core (no Stargate, Robotics Facility, or Dark Shrine is started before Twilight -- pure ordering, no time threshold), the FIRST upgrade researched out of the Twilight Council is Resonating Glaives (Glaives starts BEFORE Blink and BEFORE Charge), AND a Robotics Facility is built by 10:00 (after Twilight, as Observer / Immortal support) -- the Robo variant of Adept Glaive Timing. Order-based with no Gateway-count window, like Stargate into Glaives.
Make my own variant of PvZ - Adept Glaives (Robo)Detected if the Stargate is the FIRST tech building, followed by the third Nexus and then a Robotics Facility that begins by 5:30 and before any Twilight Council, with 2+ Oracles plus a Forge present by 8:30 -- the AlphaStar Oracle / fast-third / fast-Robo composition. A missing or later Robo is not AlphaStar and falls to the matching Blink-, Charge-, or Resonating-Glaives-first transition.
Make my own variant of PvZ - AlphaStar Style (Oracle/Robo)Detected if Stargate is the first tech building, a real Warp Prism completes by 6:00, Templar Archives starts by 9:00, and 2+ real Archons are produced by 9:00. The Prism requires a Robotics Facility; absent, hallucinated or later Prisms do not count. Unit deadlines use recorded completion times, not estimated training-start times. Checked before Stargate into Robo.
Make my own variant of PvZ - Archon DropDetected if Blink is researched by 8:00, 5+ Gateways exist by 8:00, the player has at most 2 Nexuses by 8:00, and has NOT built a Stargate or Dark Shrine by 8:00 -- a 2-base Blink all-in. A third Nexus by 8:00 is a Twilight-first Blink macro game, not the all-in.
Make my own variant of PvZ - Blink Stalker All-in (2 Base)Detected if a Photon Cannon is started before 4:30 more than 50 units from the player's own main (a proxy) -- a cannon rush vs Zerg.
Make my own variant of PvZ - Cannon RushStargate-first opening with Fleet Beacon before Twilight/Robo/Dark Shrine and the first real capital ship a Carrier by 10:00. An established 2+ Stargate / 2+ Nexus force of 4+ Void Rays or Phoenix by 7:00 or the first capital ship, whichever comes first, keeps its opening label. Hallucinated units do not count.
Make my own variant of PvZ - Carrier RushDetected if a Dark Shrine is the player's primary alternative-tech path -- built BEFORE any Stargate / Robotics Facility -- with at least 1 real Dark Templar on the field by 9:00. Pure ordering, no time threshold: a slow Shrine with no earlier Stargate / Robo still counts. (Twilight Council is required as Dark Shrine's prereq, so a Twilight-first ordering is implicit and isn't checked separately.) Catches DT openers that transition to mid- or late-game tech (Skytoss / Mothership / Templar) -- without this rule a DT build that later picked up a Stargate + Carrier used to mis-fire as PvZ - Carrier Rush.
Make my own variant of PvZ - DT OpenerDetected if Twilight Council starts before Dark Shrine, Dark Shrine and Robotics Facility start by 9:00, a real Warp Prism completes by 6:00, 3+ real Dark Templar are produced by 9:00, and at least one real Archon is produced by 9:00. DTs without an observed Archon do not prove this follow-up. Unit deadlines use recorded completion times, not estimated training-start times; hallucinations do not count.
Make my own variant of PvZ - DT drop into Archon DropDetected if a Gateway is started by 1:45 more than 50 units from the player's own main (a proxy) and no natural Nexus is started before 4:30 -- a proxied 2-Gate / 3-Gate aggression vs Zerg. Same timing rule as PvP - Proxy 2 Gate: a true proxy 2-Gate's Gateways go down between ~0:30 and ~1:15; a forward Gateway in the 2:00-3:00 band (proxy Stargate, 3-4 Gate with a proxy Gateway) is not one.
Make my own variant of PvZ - Proxy 2 GateDetected if a Stargate is started before 6:30 more than 50 units from the player's own main (a proxy) -- a proxied Stargate (Void Ray / Oracle) opener vs Zerg, the counterpart of PvT - Proxy Void Ray/Stargate.
Make my own variant of PvZ - Proxy Stargate OpenerDetected if a Robotics Facility AND a Robotics Bay are built and at least 1 Disruptor and 1 Warp Prism are produced by 8:00 -- an early Disruptor drop harass build.
Make my own variant of PvZ - Rail's Disruptor DropDetected if a Robotics Facility is the FIRST tech building -- built BEFORE any Stargate / Twilight Council / Dark Shrine. Pure ordering, no time threshold: a slow Robo opener with no other tech first still counts.
Make my own variant of PvZ - Robo OpenerDetected if a Stargate opener is followed by a third Nexus by 9:00 (the third starts before Twilight or within four minutes after it), Blink is the first Twilight upgrade and completes by 10:00, and any Robotics Facility follows the Twilight -- standard 3-base Blink macro rather than AlphaStar.
Make my own variant of PvZ - Standard Blink MacroDetected if a Stargate opener is followed by a third Nexus by 9:00 (the third starts before Twilight or within four minutes after it), Charge is the first Twilight upgrade and completes by 10:00, and any Robotics Facility follows the Twilight -- standard 3-base Chargelot macro rather than AlphaStar.
Make my own variant of PvZ - Standard charge MacroCatch-all for any Stargate-first opener (Stargate built BEFORE any Twilight Council / Dark Shrine / Robotics Facility) that didn't match a more specific Stargate-prefixed PvZ rule -- Carrier Rush, Tempest Rush, 2/3 Stargate Phoenix, 2 Stargate Void Ray, AlphaStar Style, Stargate into Robo, Stargate into Glaives, Standard Blink Macro, Standard charge Macro, Archon Drop. Examples that land here: a Stargate that got harassed off before producing a real unit, a Stargate-into-Templar build without 2 Archons by 9:00, or any Stargate opener with an unusual midgame composition the analyzer doesn't have a named bucket for. Mirror of PvT - Stargate Opener.
Make my own variant of PvZ - Stargate OpenerDetected if a Stargate is the FIRST tech building, Twilight Council is added before any Robotics Facility, and the FIRST Twilight upgrade is Resonating Glaives (completed BEFORE Blink and Charge) -- a Stargate opener into Glaive Adepts. Classification is order-based with no Gateway-count window: a Robo added after Twilight is support and cannot steal the Glaives label, while Robo-before-Twilight remains AlphaStar or Stargate into Robo.
Make my own variant of PvZ - Stargate into GlaivesDetected if the Stargate is the FIRST tech building, at least 1 real Phoenix / Oracle / Void Ray is on the field by 10:00, and a Robotics Facility is built by 10:00. This is the generic Stargate-into-Robo transition only when a clearer three-base Twilight path is absent: Twilight-then-Glaives before the Robo uses PvZ - Stargate into Glaives, while a three-base Twilight build whose first upgrade is Blink or Charge keeps its Standard Blink / Charge Macro label even if a support Robo is added later. Twilight may precede the third only when that Nexus follows within four minutes.
Make my own variant of PvZ - Stargate into RoboStargate-first opening with Fleet Beacon before Twilight/Robo/Dark Shrine and the first real capital ship a Tempest by 10:00. Later Carriers do not overwrite it, and an established 2+ Stargate / 2+ Nexus force of 4+ Void Rays or Phoenix by 7:00 or the first capital ship, whichever comes first, keeps its opening label. Hallucinated units do not count.
Make my own variant of PvZ - Tempest RushCatch-all bucket for PvZ replays that ended in under 45 seconds (no build order developed). Both the player and the opponent get this label so the data view stays consistent. Filterable via the analyzer's 'Exclude too-short games' toggle.
Make my own variant of PvZ - Game Too ShortPvZ catch-all: the game reached the macro phase but did not match a more specific PvZ pattern.
Make my own variant of PvZ - Macro Transition (Unclassified)Detected if a Factory (before 6:30) and Starport (before 8:10) are both built BEFORE the second Command Center -- a 1-base 1-Rax / 1-Fact / 1-Port pressure build, not the standard expanding 1-1-1.
Make my own variant of Terran - 1-1-1 One BaseDetected if Factory (before 6:30) and Starport (before 8:10) are built and they are after the second CC.
Make my own variant of Terran - 1-1-1 StandardDetected if 2 Gas, 3 Reapers, and 2 Hellions before 5:30.
Make my own variant of Terran - 2 Gas 3 Reaper 2 HellionDetected if 3+ Barracks exist before 6:30 off a single Command Center, no Refineries, and 2+ Reapers have been produced before 6:30 -- early Reaper-heavy aggression.
Make my own variant of Terran - 2-3 Rax Reaper rushDetected if 3 Barracks are built after second CC but before any other tech buildings.
Make my own variant of Terran - 3 RaxDetected if 3+ Barracks exist before 6:30 off a single Command Center with NO Refineries -- a gas-less, Marine-only mass-Rax all-in.
Make my own variant of Terran - 3-4 Rax Marine rushDetected if a Fusion Core is built before 5:30 AND at least one Battlecruiser is on the field by 7:30 -- a Starport-into-FC BC commitment. A Fusion Core alone is not enough; mech-into-late-game-BC macro games build FC for end-game composition and are excluded by the unit-presence requirement.
Make my own variant of Terran - BC RushDetected if a Banshee and Cloak or Hyper Flight Rotors exists before 7:30.
Make my own variant of Terran - Banshee RushMid/Late game composition fallback based on heavy Barracks production.
Make my own variant of Terran - Bio CompDetected if Factory with Tech Lab and Cyclones are built early (< 5:30).
Make my own variant of Terran - Cyclone RushDetected if 3 Command Centers exist before 7:00 (Counting only construction, ignoring Orbitals).
Make my own variant of Terran - Fast 3 CCDetected if Ghost Academy is built within first 5:30 of the game -- a true 1-2 base Ghost commitment. Standard Bio macro builds usually add the Academy after 6:00 for mid-game snipes / EMPs and are excluded.
Make my own variant of Terran - Ghost RushDetected if Armory is built early (< 5:00) with high Hellion/Hellbat count.
Make my own variant of Terran - Hellbat All-inMid/Late game composition fallback based on heavy Factory production.
Make my own variant of Terran - Mech CompDetected if Factory (before 6:30) and Starport (before 8:10) and are built away from their base.
Make my own variant of Terran - Proxy 1-1-1Detected if Barracks are built far from the main base before 4:30.
Make my own variant of Terran - Proxy RaxDetected if a Factory and Starport are built away from the main base, the player has expanded (2nd Command Center started), 2+ Hellions are produced by 6:00, and the FIRST unit produced from the Starport is a Medivac -- an expanding proxy Starport build that uses a Medivac to ferry Hellions into the opponent's mineral line (Yoon-style Hellion drop). Differs from Proxy 1-1-1 by the 2nd CC and the Medivac-first opener.
Make my own variant of Terran - Proxy Starport Hellion DropMid/Late game composition fallback based on heavy Starport production.
Make my own variant of Terran - SkyTerranDetected if 3 CCs, Engineering Bays, and Tanks/Medivacs are present.
Make my own variant of Terran - Standard Bio TankDetected if Medivac and multiple widow mines are built after second CC within the first 6:30. Against Protoss, Medivac must be the first or co-first real Starport unit; earlier Vikings or other Starport units prevent this opening label.
Make my own variant of Terran - Widow Mine DropDetected if a Medivac and 2+ Widow Mines are built AFTER the second Command Center (within ~6:30), and a Thor has been produced before ~8:10 -- a Mine drop transitioning into Thor pressure. Against Protoss, Medivac must be the first or co-first real Starport unit; earlier Vikings or other Starport units prevent this opening label.
Make my own variant of Terran - Widow Mine Drop into Thor RushDetected if a Medivac and 2+ Widow Mines are built BEFORE the second Command Center -- a 1-base Widow Mine drop cheese. Against Protoss, Medivac must be the first or co-first real Starport unit; earlier Vikings or other Starport units prevent this opening label.
Make my own variant of Terran - Widow Upgraded Mine CheeseCatch-all for unclassified Terran games.
Make my own variant of Terran - Standard Play (Unclassified)Detected when a Factory and Starport are built before any expansion and a Banshee reaches the field on one base -- the 1-base cloak-Banshee harass vs Protoss.
Make my own variant of TvP - 1-1-1 Cloak BansheeTerran user-side label: Barracks + Factory + Starport all built BEFORE the 2nd Command Center, none of the three proxied -- the classic 1-base 1-1-1 all-in vs Protoss (Cloak Banshee / Marine-Tank / Marine-Medivac-Tank pressure off a single base).
Make my own variant of TvP - 1-1-1 One BaseDetected when a Starport build fields Siege Tanks behind a Marine ball off two bases -- the classic tank-push timing vs Protoss.
Make my own variant of TvP - 2 Base Tank PushDetected when a Reaper-first scout takes a single expansion (no fast 3rd CC) and adds a Factory + Starport for the Medivac-drop / Stim bio timing off two bases vs Protoss.
Make my own variant of TvP - 2-1-1 Reaper ExpandDetected when 3+ Barracks off one base flood Marines with no Factory -- a gas-light Marine all-in vs Protoss.
Make my own variant of TvP - 3 Rax MarineDetected when a fast Fusion Core lands Battlecruisers -- the Battlecruiser rush vs Protoss.
Make my own variant of TvP - Battlecruiser RushDetected when an early Factory produces Cyclones off two or fewer bases -- the lock-on Cyclone pressure vs Protoss.
Make my own variant of TvP - Cyclone PushDetected when three Command Centers are taken by 6:00 behind 3+ Barracks of Marine/Marauder with no mech tech -- the greedy macro bio opening vs Protoss.
Make my own variant of TvP - Fast 3 CC BioDetected when four Barracks (at least one proxied near the enemy) flood Reapers -- the all-in proxy reaper rush vs Protoss.
Make my own variant of TvP - Proxy 4 Rax ReaperDetected when a proxied Barracks pumps Marauders into the Protoss wall -- the proxy Marauder rush vs Protoss.
Make my own variant of TvP - Proxy MarauderDetected when an Armory backs Thors and Siege Tanks -- the positional mech composition vs Protoss.
Make my own variant of TvP - Tank/Thor MechDetected if 2+ real Widow Mines and a real Medivac are produced by 6:30, Medivac is the first or co-first real Starport unit (no later than Viking, Liberator, Banshee, Raven or Battlecruiser), and 8+ Marines are produced by 8:00. Later support mines or a Medivac added after a Viking opener do not classify as a mine-drop opening.
Make my own variant of TvP - Widow Mine DropCatch-all bucket for TvP replays that ended in under 45 seconds (no build order developed). Both the player and the opponent get this label so the data view stays consistent. Filterable via the analyzer's 'Exclude too-short games' toggle.
Make my own variant of TvP - Game Too ShortDetected when a Factory and Starport are built before any expansion and a Banshee reaches the field on one base -- the classic 1-1-1 cloak-Banshee harass.
Make my own variant of TvT - 1-1-1 Cloak BansheeDetected when a Starport build fields Siege Tanks and Marines off two bases (no Viking) -- the TvT bio-tank timing.
Make my own variant of TvT - 2-1-1 Marine TankDetected when 3+ Barracks off one base flood Marines with no Factory -- a gas-light TvT Marine all-in.
Make my own variant of TvT - 3 Rax MarineDetected when cloak Banshees are backed by a Raven for detection and anti-air -- the TvT Banshee/Raven harass.
Make my own variant of TvT - Banshee into RavenDetected when a fast Fusion Core lands Battlecruisers -- the TvT Battlecruiser rush.
Make my own variant of TvT - Battlecruiser RushDetected when an early Factory produces Cyclones off two or fewer bases -- the TvT Cyclone push.
Make my own variant of TvT - Cyclone PushDetected when a Viking-heavy air composition dominates the skies -- the TvT mass-Viking late game.
Make my own variant of TvT - Mass Viking AirDetected when four Barracks (at least one proxied near the enemy) flood Reapers -- the all-in proxy reaper rush in TvT.
Make my own variant of TvT - Proxy 4 Rax ReaperDetected when a proxied Barracks pumps Marauders into the enemy base -- the TvT proxy Marauder rush.
Make my own variant of TvT - Proxy MarauderDetected when a Reaper-first scout is followed by a single expansion and then Siege Tanks behind Vikings -- the standard TvT positional macro opener that masses tanks for the air-controlled contain.
Make my own variant of TvT - Reaper Expand into Tank/VikingDetected when an Armory backs Thors and Siege Tanks -- the positional TvT mech composition.
Make my own variant of TvT - Tank/Thor MechCatch-all bucket for TvT replays that ended in under 45 seconds (no build order developed). Both the player and the opponent get this label so the data view stays consistent. Filterable via the analyzer's 'Exclude too-short games' toggle.
Make my own variant of TvT - Game Too ShortDetected when a Factory and Starport are built before any expansion and a Banshee reaches the field on one base -- the 1-base cloak-Banshee harass vs Zerg.
Make my own variant of TvZ - 1-1-1 BansheeDetected when an Armory and two Factories produce Thors behind a wall of Hellions/Hellbats off two bases -- the 2-base mech timing vs Zerg.
Make my own variant of TvZ - 2 Base Hellbat ThorDetected when a Starport Medivac drop carries Marines off two bases -- the committed 2-base drop timing (not 3-CC macro).
Make my own variant of TvZ - 2-1-1 Marine DropDetected when Armory-backed Hellbats and Marines push off two bases without a Thor -- the 2-1-1 marine/hellbat timing attack.
Make my own variant of TvZ - 2-1-1 Marine Hellbat TimingDetected when three Command Centers are taken by 6:00 behind 3+ Barracks of Marine/Marauder with no mech tech (Armory / Fusion Core) -- the standard macro bio opening vs Zerg.
Make my own variant of TvZ - 3 CC BioDetected when 3+ Barracks off a single base produce a Marine flood with no Factory -- a gas-light Marine all-in vs Zerg.
Make my own variant of TvZ - 3 Rax MarineDetected when a Fusion Core produces Battlecruisers as the late-game mech finisher vs Zerg.
Make my own variant of TvZ - Battlecruiser MechDetected when early Hellions plus a Liberator zone the Zerg's bases off two CCs -- the Hellion/Liberator harass opener.
Make my own variant of TvZ - Hellion LiberatorDetected when four Barracks (at least one proxied near the enemy) flood Reapers -- the all-in proxy reaper rush vs Zerg.
Make my own variant of TvZ - Proxy 4 Rax ReaperDetected when a Reaper-first scout and early Hellions back a fast expansion before any air or mech-upgrade tech -- the standard economic Reaper/Hellion opener vs Zerg.
Make my own variant of TvZ - Reaper Hellion ExpandDetected when a Marine ball with 2+ Widow Mines and a Medivac runs mobile mine drops vs Zerg.
Make my own variant of TvZ - Widow Mine MarineCatch-all bucket for TvZ replays that ended in under 45 seconds (no build order developed). Both the player and the opponent get this label so the data view stays consistent. Filterable via the analyzer's 'Exclude too-short games' toggle.
Make my own variant of TvZ - Game Too ShortDetected if a Roach Warren is built off 1 base very early (< 3:40).
Make my own variant of Zerg - 1 Base Roach RushDetected if Spawning Pool starts < 50s and NO new drones were built (Strict 12 Supply).
Make my own variant of Zerg - 12 PoolOn patch 5.0.16 (8 workers) this is labelled Zerg - 8 Pool.
Early pool and early gas (<70s) leading into Baneling Nest before 3:20.
Make my own variant of Zerg - 13/12 Baneling BustEarly pool and early gas (<70s) for aggressive speedlings.
Make my own variant of Zerg - 13/12 Speedling AggressionStandard modern Zerg macro opener (Hatch < 85s, Gas < 95s, Pool < 105s).
Make my own variant of Zerg - 17 Hatch 18 Gas 17 PoolDetected if a Spire is started before 7:00 with low drone count.
Make my own variant of Zerg - 2 Base Muta RushDetected if a Nydus Network is built before 7:00.
Make my own variant of Zerg - 2 Base NydusDetected if Roach Warren exists, Lair exists, high Roaches/Ravagers count, low drone count (< 40) off 2 bases.
Make my own variant of Zerg - 2 Base Roach/Ravager All-inStandard safe Zerg macro reaching 3 bases by 6:30 off a Hatch First.
Make my own variant of Zerg - 3 Base Macro (Hatch First)Standard safe Zerg macro reaching 3 bases by 6:30 off a Pool First.
Make my own variant of Zerg - 3 Base Macro (Pool First)Detected if a 3rd Hatchery is started before the Spawning Pool.
Make my own variant of Zerg - 3 Hatch Before PoolDetected 3 bases but >20 lings and <30 drones by 5:00.
Make my own variant of Zerg - 3 Hatch Ling FloodDetected if Spawning Pool starts < 1:10 but drones were built.
Make my own variant of Zerg - Early Pool (14/14 or 15 Pool)Hatch First opener: the natural Hatchery starts before the Spawning Pool, without the 17 Hatch / 18 Gas / 17 Pool gas timing.
Make my own variant of Zerg - Hatch FirstMid/Late game composition fallback featuring Hydralisks.
Make my own variant of Zerg - Hydra CompMid/Late game composition fallback based on Mutalisks and Banelings.
Make my own variant of Zerg - Muta/Ling/Bane CompGeneric Pool first opener that transitions into standard macro.
Make my own variant of Zerg - Pool First OpenerDetected if a hatchery being built on the opponents side of the map within the first 4:30.
Make my own variant of Zerg - Proxy HatchMid/Late game composition fallback heavily focused on Roaches and Ravagers.
Make my own variant of Zerg - Roach/Ravager CompCatch-all for unclassified Zerg games.
Make my own variant of Zerg - Standard Play (Unclassified)Detected when the Spawning Pool starts before 0:55 into a wall of Zerglings on one base -- the cheese rush vs Protoss.
Make my own variant of ZvP - 12 Pool RushOn patch 5.0.16 (8 workers) this is labelled ZvP - 8 Pool Rush.
Detected when a Nydus Network goes down off two bases for a worm into the Protoss main -- the ZvP Nydus all-in.
Make my own variant of ZvP - 2 Base NydusDetected when a Roach Warren produces a wall of Roaches and Ravagers off two bases on a low drone count -- the ZvP roach/ravager all-in.
Make my own variant of ZvP - 2 Base Roach Ravager All-inDetected when a greedy three-base economy (40+ Drones) opens hatch-first vs Protoss.
Make my own variant of ZvP - Hatch First MacroDetected when a Hydralisk Den fields a hydra wave off three bases -- the standard ZvP answer to Stargate openers.
Make my own variant of ZvP - Hydra Timing (3 Base)Detected when an early Pool and Baneling Nest flood Banelings and Zerglings off two or fewer bases -- the bust through the Protoss wall.
Make my own variant of ZvP - Ling Bane BustDetected when a Baneling Nest and Spire support Banelings and a wall of Zerglings -- the muta/ling/bane harass style vs Protoss.
Make my own variant of ZvP - Ling Bane MutaDetected when a Lurker Den enables a positional Lurker contain vs Protoss.
Make my own variant of ZvP - Lurker ContainDetected when a Spire into 6+ Mutalisks (no Baneling Nest) runs pure muta harass into the Protoss mineral lines.
Make my own variant of ZvP - Mutalisk HarassDetected when three bases pump 20+ Zerglings on a low drone count -- the ZvP ling-flood timing against a greedy third.
Make my own variant of ZvP - Speedling FloodCatch-all bucket for ZvP replays that ended in under 45 seconds (no build order developed). Both the player and the opponent get this label so the data view stays consistent. Filterable via the analyzer's 'Exclude too-short games' toggle.
Make my own variant of ZvP - Game Too ShortDetected when a Nydus Network goes down off two bases for a drop into the Terran main -- the ZvT Nydus all-in.
Make my own variant of ZvT - 2 Base NydusDetected when a Roach Warren produces a wall of Roaches and Ravagers off two bases on a low drone count -- the ZvT roach/ravager pressure timing.
Make my own variant of ZvT - 2 Base Roach Ravager TimingDetected when three bases pump 20+ Zerglings on a low drone count -- the ZvT ling-flood timing.
Make my own variant of ZvT - 3 Base Ling FloodDetected when three bases go down with a Baneling Nest and Spire, defending bio with Banelings and Zerglings while teching to Mutalisks -- the textbook ZvT macro style.
Make my own variant of ZvT - 3 Hatch Ling Bane MutaDetected when a greedy three-base economy (40+ Drones) opens hatch-first vs Terran.
Make my own variant of ZvT - Hatch First MacroDetected when an early Pool and Baneling Nest flood Banelings and Zerglings off two or fewer bases -- the ZvT ling/bane bust.
Make my own variant of ZvT - Ling Bane BustDetected when a Lurker Den enables a positional Lurker contain vs Terran.
Make my own variant of ZvT - Lurker ContainDetected when a Spire into 6+ Mutalisks (no Baneling Nest) runs pure muta harass vs Terran.
Make my own variant of ZvT - Mass Muta HarassDetected when a queen-heavy defence (6+ Queens) holds with no Roach/Baneling/Spire aggression -- the ZvT queen-walk / defensive style.
Make my own variant of ZvT - Mass Queen DefensiveDetected when a Roach Warren and Hydralisk Den field a roach/hydra ground army vs Terran.
Make my own variant of ZvT - Roach HydraCatch-all bucket for ZvT replays that ended in under 45 seconds (no build order developed). Both the player and the opponent get this label so the data view stays consistent. Filterable via the analyzer's 'Exclude too-short games' toggle.
Make my own variant of ZvT - Game Too ShortDetected when the Spawning Pool starts before 0:55 into a wall of Zerglings on one base -- the aggressive ZvZ speedling opener.
Make my own variant of ZvZ - 12 Pool SpeedlingOn patch 5.0.16 (8 workers) this is labelled ZvZ - 8 Pool Speedling.
Detected when a sub-55s Pool goes straight into a Baneling Nest and Banelings -- the early ZvZ baneling all-in.
Make my own variant of ZvZ - 12 Pool into BanelingOn patch 5.0.16 (8 workers) this is labelled ZvZ - 8 Pool into Baneling.
Detected when a Nydus Network goes down off two bases -- the ZvZ Nydus all-in.
Make my own variant of ZvZ - 2 Base NydusDetected when a greedy hatch-first economy (30+ Drones, slow Pool) drones up in ZvZ.
Make my own variant of ZvZ - Drone Macro (Hatch First)Detected when a hatch-first economy (slow Pool) teches to a Spire -- the ZvZ hatch-first muta.
Make my own variant of ZvZ - Hatch First MutaDetected when a Baneling Nest floods Banelings and Zerglings off two or fewer bases -- the ZvZ ling/bane all-in.
Make my own variant of ZvZ - Ling Bane All-inDetected when a Spire into 6+ Mutalisks creates the classic ZvZ muta war.
Make my own variant of ZvZ - Mutalisk vs MutaliskDetected when a Roach Warren produces a wall of Roaches off two bases -- the standard ZvZ roach pressure / all-in.
Make my own variant of ZvZ - Roach AggressionDetected when a Roach Warren fields Roaches and Ravagers -- the ZvZ roach/ravager style.
Make my own variant of ZvZ - Roach RavagerDetected when 20+ Zerglings flood on a low drone count -- the ZvZ ling flood.
Make my own variant of ZvZ - Zergling FloodCatch-all bucket for ZvZ replays that ended in under 45 seconds (no build order developed). Both the player and the opponent get this label so the data view stays consistent. Filterable via the analyzer's 'Exclude too-short games' toggle.
Make my own variant of ZvZ - Game Too Short