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TvZ build order guide

Battlecruiser Mech

Detected when a Fusion Core produces Battlecruisers as the late-game mech finisher vs Zerg.

TvZPatch 5.0.16New

47.0% win rate over 66 ladder games since patch 5.0.16

n = 66 games from 3 players · Stats updated Sep 28, 2026

Battlecruiser Mech wins 47.0% of decided games across 66 TvZ ladder games from 3 players since patch 5.0.16. The likely range for its true win rate is 35.4–58.8%, so it is too close to call against a coin flip. It appears in 28.2% of the 234 TvZ games in the guide sample. This guide is newly published, so there is no weekly trend yet. This is still a small sample (n = 66), so treat it as a directional read.

Win rate by league and MMR

Grouped by the opponent's league and MMR band. Bands without enough games are left out.

By opponent MMR

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%.
Win rate by opponent MMR band
GroupWin rateLikely range (95%)Games
2500–3000 MMR38.7%23.7–56.2%31

Key timings

These timings come from 65 recorded build orders by 3 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player starts Armory at 10:55, with the middle half between 9:20 and 12:58. Winning games start Barracks at 1:33 on median, against 1:37 in losses. Timing data is still thin (n = 65 replays), so expect these medians to move.

Key timings from 65 recorded build orders, in game time
MilestoneEarly (p25)MedianLate (p75)Wins vs losses
Refinery startedin 65 games0:380:410:500:42 vs 0:402s later in wins
Barracks startedin 65 games1:311:361:381:33 vs 1:374s earlier in wins
Factory startedin 65 games2:322:372:502:36 vs 2:393s earlier in wins
Orbital Command donein 64 games2:543:253:343:24 vs 3:251s earlier in wins
Starport startedin 65 games3:263:333:453:36 vs 3:333s later in wins
Fusion Core startedin 65 games4:164:274:414:25 vs 4:283s earlier in wins
Engineering Bay startedin 61 games5:596:237:13—
2nd Command Center startedin 63 games3:437:428:56—
Stimpack donein 45 games8:008:208:54—
3rd Command Center startedin 43 games7:209:0811:52—
Armory startedin 41 games9:2010:5512:58—

Army at 6, 8 and 10 minutes

At 6:00

Median count when present · 65 replays

  • Marine×8in 97% of games
  • Liberator×1in 69% of games
  • Widow Mine×3in 68% of games

At 8:00

Median count when present · 61 replays

  • Marine×15in 97% of games
  • Battlecruiser×1in 89% of games
  • Widow Mine×2in 72% of games
  • Siege Tank×1in 61% of games

At 10:00

Median count when present · 48 replays

  • Battlecruiser×1in 94% of games
  • Marine×25in 92% of games
  • Siege Tank×2in 79% of games
  • Widow Mine×2in 75% of games

Common macro leaks

Average macro score 67.7 over 66 games from 3 players.

  • Supply Blockedin 100.0% of games66 of 66