Speedling Flood
Detected when three bases pump 20+ Zerglings on a low drone count -- the ZvP ling-flood timing against a greedy third.
30.1% win rate over 73 games vs Diamond opponents since patch 5.0.16
n = 158 games from 7 players · Stats updated Sep 28, 2026
Across 158 ZvP ladder games from 7 players since patch 5.0.16, Speedling Flood wins 49.4% of decided games. The likely range for its true win rate is 41.7–57.1%, so it is too close to call against a coin flip. It is played most at Diamond, where it wins 30.1% over 73 games. It appears in 20.3% of the 780 ZvP games in the guide sample. This is still a small sample (n = 158), so treat it as a directional read.
Win rate by league and MMR
Grouped by the opponent's league and MMR band. Bands without enough games are left out.
By opponent league
| Group | Win rate | Likely range (95%) | Games |
|---|---|---|---|
| Diamond | 30.1% | 20.8–41.4% | 73 |
By opponent MMR
| Group | Win rate | Likely range (95%) | Games |
|---|---|---|---|
| 2500–3000 MMR | 78.4% | 62.8–88.6% | 37 |
| 3000–3500 MMR | 30.4% | 19.1–44.8% | 46 |
Key timings
These timings come from 140 recorded build orders by 7 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player finishes Lair at 6:03, with the middle half between 5:02 and 7:04. Winning games start Roach Warren at 4:59 on median, against 4:43 in losses. Timing data is still thin (n = 140 replays), so expect these medians to move.
| Milestone | Early (p25) | Median | Late (p75) | Wins vs losses |
|---|---|---|---|---|
| Extractor startedin 140 games | 0:38 | 0:40 | 0:44 | 0:40 vs 0:411s earlier in wins |
| 2nd Hatchery startedin 140 games | 1:14 | 1:20 | 1:47 | 1:17 vs 1:247s earlier in wins |
| Spawning Pool startedin 140 games | 1:08 | 1:36 | 1:42 | 1:38 vs 1:2513s later in wins |
| 3rd Hatchery startedin 140 games | 3:14 | 3:38 | 4:28 | 3:33 vs 3:4411s earlier in wins |
| Metabolic Boost donein 139 games | 4:06 | 4:21 | 4:53 | 4:27 vs 4:1710s later in wins |
| Roach Warren startedin 93 games | 3:59 | 4:54 | 5:47 | 4:59 vs 4:4316s later in wins |
| Evolution Chamber startedin 113 games | 4:33 | 5:44 | 6:52 | 5:43 vs 5:441s earlier in wins |
| Lair donein 127 games | 5:02 | 6:03 | 7:04 | 6:03 vs 6:003s later in wins |
Army at 6, 8 and 10 minutes
At 6:00
Median count when present · 138 replays
Zergling×16in 97% of games
Queen×3in 97% of games
Overseer×2in 40% of games
At 8:00
Median count when present · 122 replays
Queen×3in 96% of games
Zergling×13.5in 85% of games
Overseer×2in 52% of games
Roach×8in 45% of games
Ravager×4in 28% of games
At 10:00
Median count when present · 97 replays
Queen×4in 97% of games
Zergling×15.5in 78% of games
Overseer×2in 64% of games
Roach×13in 63% of games
Hydralisk×7in 38% of games
Ravager×5in 37% of games
What it beats and loses to
Win rate against each opponent opener, ranked by the low end of its likely range.
| Opponent opener | Win rate | Games |
|---|---|---|
| Standard Expand | 49.0%likely range 35.9–62.3% | 51 |
| Stargate Opener | 45.3%likely range 32.7–58.6% | 53 |
When it wins
Win rate by game length: does the build close games early or pay off late?
| Group | Win rate | Likely range (95%) | Games |
|---|---|---|---|
| 6–10 min | 44.2% | 30.4–58.9% | 43 |
| 10–15 min | 50.8% | 38.6–62.9% | 61 |
| 15–20 min | 48.6% | 33.5–64.1% | 37 |
Best and worst maps
Best maps
- At Eternity's Edge LE31 games45.2%likely range 29.2–62.2%
Common macro leaks
Average macro score 65.8 over 158 games from 7 players.
- Supply Blockedin 100.0% of games158 of 158
- Mineral Floatin 71.5% of games113 of 158
- Inject Efficiencyin 38.0% of games60 of 158