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ZvP build order guide

Speedling Flood

Detected when three bases pump 20+ Zerglings on a low drone count -- the ZvP ling-flood timing against a greedy third.

ZvPPatch 5.0.16

30.1% win rate over 73 games vs Diamond opponents since patch 5.0.16

n = 158 games from 7 players · Stats updated Sep 28, 2026

Across 158 ZvP ladder games from 7 players since patch 5.0.16, Speedling Flood wins 49.4% of decided games. The likely range for its true win rate is 41.7–57.1%, so it is too close to call against a coin flip. It is played most at Diamond, where it wins 30.1% over 73 games. It appears in 20.3% of the 780 ZvP games in the guide sample. This is still a small sample (n = 158), so treat it as a directional read.

Win rate by league and MMR

Grouped by the opponent's league and MMR band. Bands without enough games are left out.

By opponent league

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%.
Win rate by opponent league
GroupWin rateLikely range (95%)Games
Diamond30.1%20.8–41.4%73

By opponent MMR

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%.
Win rate by opponent MMR band
GroupWin rateLikely range (95%)Games
2500–3000 MMR78.4%62.8–88.6%37
3000–3500 MMR30.4%19.1–44.8%46

Key timings

These timings come from 140 recorded build orders by 7 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player finishes Lair at 6:03, with the middle half between 5:02 and 7:04. Winning games start Roach Warren at 4:59 on median, against 4:43 in losses. Timing data is still thin (n = 140 replays), so expect these medians to move.

Key timings from 140 recorded build orders, in game time
MilestoneEarly (p25)MedianLate (p75)Wins vs losses
Extractor startedin 140 games0:380:400:440:40 vs 0:411s earlier in wins
2nd Hatchery startedin 140 games1:141:201:471:17 vs 1:247s earlier in wins
Spawning Pool startedin 140 games1:081:361:421:38 vs 1:2513s later in wins
3rd Hatchery startedin 140 games3:143:384:283:33 vs 3:4411s earlier in wins
Metabolic Boost donein 139 games4:064:214:534:27 vs 4:1710s later in wins
Roach Warren startedin 93 games3:594:545:474:59 vs 4:4316s later in wins
Evolution Chamber startedin 113 games4:335:446:525:43 vs 5:441s earlier in wins
Lair donein 127 games5:026:037:046:03 vs 6:003s later in wins

Army at 6, 8 and 10 minutes

At 6:00

Median count when present · 138 replays

  • Zergling×16in 97% of games
  • Queen×3in 97% of games
  • Overseer×2in 40% of games

At 8:00

Median count when present · 122 replays

  • Queen×3in 96% of games
  • Zergling×13.5in 85% of games
  • Overseer×2in 52% of games
  • Roach×8in 45% of games
  • Ravager×4in 28% of games

At 10:00

Median count when present · 97 replays

  • Queen×4in 97% of games
  • Zergling×15.5in 78% of games
  • Overseer×2in 64% of games
  • Roach×13in 63% of games
  • Hydralisk×7in 38% of games
  • Ravager×5in 37% of games

What it beats and loses to

Win rate against each opponent opener, ranked by the low end of its likely range.

Win rate by opponent opener
Opponent openerWin rateGames
Standard Expand49.0%likely range 35.9–62.3%51
Stargate Opener45.3%likely range 32.7–58.6%53

When it wins

Win rate by game length: does the build close games early or pay off late?

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%.
Win rate by game length
GroupWin rateLikely range (95%)Games
6–10 min44.2%30.4–58.9%43
10–15 min50.8%38.6–62.9%61
15–20 min48.6%33.5–64.1%37

Best and worst maps

Best maps

Common macro leaks

Average macro score 65.8 over 158 games from 7 players.

  • Supply Blockedin 100.0% of games158 of 158
  • Mineral Floatin 71.5% of games113 of 158
  • Inject Efficiencyin 38.0% of games60 of 158