Zergling Flood
Detected when 20+ Zerglings flood on a low drone count -- the ZvZ ling flood.
56.9% win rate over 137 games vs Diamond opponents since patch 5.0.16
n = 250 games from 7 players · Stats updated Sep 28, 2026
Since patch 5.0.16, 7 players logged 250 ZvZ ladder games with Zergling Flood, winning 56.4% of the decided ones. The likely range for its true win rate is 50.2–62.4%, so it wins more often than it loses. It is played most at Diamond, where it wins 56.9% over 137 games. It appears in 39.4% of the 635 ZvZ games in the guide sample.
Win rate by league and MMR
Grouped by the opponent's league and MMR band. Bands without enough games are left out.
By opponent league
| Group | Win rate | Likely range (95%) | Games |
|---|---|---|---|
| Platinum | 53.3% | 36.1–69.8% | 30 |
| Diamond | 56.9% | 48.6–64.9% | 137 |
By opponent MMR
| Group | Win rate | Likely range (95%) | Games |
|---|---|---|---|
| 2500–3000 MMR | 58.7% | 44.3–71.7% | 46 |
| 3000–3500 MMR | 68.6% | 58.2–77.4% | 86 |
Key timings
These timings come from 237 recorded build orders by 7 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player finishes Metabolic Boost at 3:47, with the middle half between 3:27 and 4:21. Winning games start Baneling Nest at 3:10 on median, against 2:51 in losses.
| Milestone | Early (p25) | Median | Late (p75) | Wins vs losses |
|---|---|---|---|---|
| Extractor startedin 237 games | 0:36 | 0:39 | 0:42 | 0:38 vs 0:391s earlier in wins |
| Spawning Pool startedin 237 games | 0:52 | 1:08 | 1:14 | 1:08 vs 1:062s later in wins |
| 2nd Hatchery startedin 235 games | 1:37 | 1:44 | 2:52 | 1:43 vs 1:474s earlier in wins |
| Baneling Nest startedin 209 games | 2:34 | 3:00 | 3:38 | 3:10 vs 2:5119s later in wins |
| Metabolic Boost donein 223 games | 3:27 | 3:47 | 4:21 | 3:52 vs 3:448s later in wins |
Army at 6, 8 and 10 minutes
At 6:00
Median count when present · 152 replays
Zergling×12in 92% of games
Queen×2in 91% of games
Baneling×4in 70% of games
Overseer×1in 26% of games
At 8:00
Median count when present · 112 replays
Queen×2in 93% of games
Zergling×8.5in 70% of games
Roach×7.5in 55% of games
Baneling×3in 54% of games
Overseer×1in 38% of games
Ravager×4in 27% of games
At 10:00
Median count when present · 72 replays
Queen×3in 94% of games
Roach×14in 72% of games
Zergling×10in 57% of games
Overseer×1in 44% of games
What it beats and loses to
Win rate against each opponent opener, ranked by the low end of its likely range.
| Opponent opener | Win rate | Games |
|---|---|---|
| Zergling Flood | 58.3%likely range 50.5–65.8% | 156 |
When it wins
Win rate by game length: does the build close games early or pay off late?
| Group | Win rate | Likely range (95%) | Games |
|---|---|---|---|
| 0–6 min | 74.7% | 65.2–82.4% | 95 |
| 6–10 min | 50.0% | 39.2–60.8% | 78 |
| 10–15 min | 35.7% | 24.5–48.8% | 56 |
Best and worst maps
Best maps
- Washout LE40 games65.0%likely range 49.5–77.9%
- Sanctuary III LE36 games61.1%likely range 44.9–75.2%
- Rainfall LE43 games53.5%likely range 38.9–67.5%
Toughest maps
- At Eternity's Edge LE42 games42.9%likely range 29.1–57.8%
- Rorschach LE35 games54.3%likely range 38.2–69.5%
Common macro leaks
Average macro score 65.5 over 250 games from 7 players.
- Supply Blockedin 100.0% of games250 of 250
- Inject Efficiencyin 44.4% of games111 of 250
- Mineral Floatin 22.8% of games57 of 250