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A supplied practice plan. These steps do not decide which replays match this build. — means the time or supply was not supplied; ≈ marks approximate supply.
0:00≈12Nexus
0:19≈14Pylon
0:39≈15Gateway
0:46≈16Assimilator
0:57≈17Assimilator
1:06≈19Gateway
1:25≈21Cybernetics Core
1:33
≈22
Pylon
1:58≈24Stalker
1:59≈24Stalker
2:13≈24Pylon
2:25≈29Pylon
2:30≈29Stalker
2:30≈29Stalker
2:55≈35Pylon
2:58≈35Stalker
2:58≈35Stalker
3:15≈39Stalker
3:15≈39Stalker
3:25—Warp GateStart recorded at 1:45 (supply ≈22).
3:26≈38Warp Gate
3:26≈38Warp Gate
3:46≈43Stalker
3:46≈43Stalker
4:17≈41Robotics Facility
4:20≈41Pylon
4:21≈41Nexus
Build order
4 rules
A game matches this build when every rule below passes.
Must have
At least 1 Pylon before 2:45Proxy
At least 8 Stalkers before 3:30
Exactly 2 Warp Gates before 3:56
At least 2 Nexuses before 4:51
How rules count
At least 2
2 or more pass. “At least 1” means a single one is enough (older versions called it “built by”).
Exactly 2
Only 2 passes. 1 or 3 fails.
At most 2
0, 1 or 2 pass, so games with none pass too.
None
Not even one may start before the time. At the time or later, or never, is fine.
before 4:20
Counts what starts before 4:20 on the game clock: when a building is placed, a unit starts, or research begins — not when it finishes.
Only count proxied
Counts only buildings placed more than 50 world units from its owner's main (80 for town halls, gas and Spine or Spore Crawlers).
A game matches only when every rule passes. Each number counts everything of that kind started before its time.
An owned game's Build execution card shows each rule's recorded count and event or deadline. Unavailable evidence stays unknown. Grading a game