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ZvZ build order guide

8 Pool Speedling

Detected when the Spawning Pool starts before 0:55 into a wall of Zerglings on one base -- the aggressive ZvZ speedling opener.

ZvZPatch 5.0.16New

77.0% win rate over 74 games vs Diamond opponents since patch 5.0.16

n = 99 games from 4 players · Stats updated Sep 28, 2026

8 Pool Speedling wins 79.8% of decided games across 99 ZvZ ladder games from 4 players since patch 5.0.16. The likely range for its true win rate is 70.9–86.5%, so it wins more often than it loses. It is played most against Diamond opponents, where it wins 77.0% over 74 games. It appears in 15.6% of the 635 ZvZ games in the guide sample. This guide is newly published, so there is no weekly trend yet. This is still a small sample (n = 99), so treat it as a directional read.

Win rate by league and MMR

Grouped by the opponent's league and MMR band. Bands without enough games are left out.

By opponent league

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%.
Win rate by opponent league
GroupWin rateLikely range (95%)Games
Diamond77.0%66.3–85.1%74

By opponent MMR

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%.
Win rate by opponent MMR band
GroupWin rateLikely range (95%)Games
3000–3500 MMR80.0%62.7–90.5%30
3500–4000 MMR78.0%64.8–87.3%50

Key timings

These timings come from 98 recorded build orders by 4 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player finishes Metabolic Boost at 3:02, with the middle half between 2:59 and 3:05. Timing data is still thin (n = 98 replays), so expect these medians to move.

Key timings from 98 recorded build orders, in game time
MilestoneEarly (p25)MedianLate (p75)
Extractor startedin 98 games0:330:360:37
Spawning Pool startedin 98 games0:450:460:50
Baneling Nest startedin 94 games2:002:052:08
Metabolic Boost donein 91 games2:593:023:05

What it beats and loses to

Win rate against each opponent opener, ranked by the low end of its likely range.

Win rate by opponent opener
Opponent openerWin rateGames
Zergling Flood65.8%likely range 50.5–78.4%41

When it wins

Win rate by game length: does the build close games early or pay off late?

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%.
Win rate by game length
GroupWin rateLikely range (95%)Games
0–6 min94.3%86.2–97.8%70

Common macro leaks

Average macro score 61.7 over 99 games from 4 players.

  • Supply Blockedin 100.0% of games99 of 99
  • Inject Efficiencyin 74.8% of games74 of 99