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TvT build order guide

Fast 3 CC

Detected if 3 Command Centers exist before 7:00 (Counting only construction, ignoring Orbitals).

TvTPatch 5.0.16New

53.8% win rate over 39 ladder games since patch 5.0.16

n = 39 games from 2 players · Stats updated Sep 28, 2026

Across 39 TvT ladder games from 2 players since patch 5.0.16, Fast 3 CC wins 53.8% of decided games. The likely range for its true win rate is 38.6–68.4%, so it is too close to call against a coin flip. It appears in 21.3% of the 183 TvT games in the guide sample. This guide is newly published, so there is no weekly trend yet. This is still a small sample (n = 39), so treat it as a directional read.

Key timings

These timings come from 39 recorded build orders by 2 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player starts Armory at 8:14, with the middle half between 7:09 and 9:58. Timing data is still thin (n = 39 replays), so expect these medians to move.

Key timings from 39 recorded build orders, in game time
MilestoneEarly (p25)MedianLate (p75)
2nd Command Center startedin 39 games1:181:231:30
Barracks startedin 39 games1:391:482:03
Refinery startedin 39 games1:492:192:57
Engineering Bay startedin 38 games2:333:023:58
3rd Command Center startedin 39 games2:394:204:44
Factory startedin 38 games4:094:535:50
Starport startedin 35 games5:577:018:32
Armory startedin 34 games7:098:149:58

Army at 6, 8 and 10 minutes

At 6:00

Median count when present · 38 replays

  • Marine×5.5in 79% of games

Common macro leaks

Average macro score 44.2 over 39 games from 2 players.

  • Supply Blockedin 97.4% of games38 of 39
  • Mineral Floatin 76.9% of games30 of 39