Fast 3 CC
Detected if 3 Command Centers exist before 7:00 (Counting only construction, ignoring Orbitals).
53.8% win rate over 39 ladder games since patch 5.0.16
n = 39 games from 2 players · Stats updated Sep 28, 2026
Across 39 TvT ladder games from 2 players since patch 5.0.16, Fast 3 CC wins 53.8% of decided games. The likely range for its true win rate is 38.6–68.4%, so it is too close to call against a coin flip. It appears in 21.3% of the 183 TvT games in the guide sample. This guide is newly published, so there is no weekly trend yet. This is still a small sample (n = 39), so treat it as a directional read.
Key timings
These timings come from 39 recorded build orders by 2 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player starts Armory at 8:14, with the middle half between 7:09 and 9:58. Timing data is still thin (n = 39 replays), so expect these medians to move.
| Milestone | Early (p25) | Median | Late (p75) |
|---|---|---|---|
| 2nd Command Center startedin 39 games | 1:18 | 1:23 | 1:30 |
| Barracks startedin 39 games | 1:39 | 1:48 | 2:03 |
| Refinery startedin 39 games | 1:49 | 2:19 | 2:57 |
| Engineering Bay startedin 38 games | 2:33 | 3:02 | 3:58 |
| 3rd Command Center startedin 39 games | 2:39 | 4:20 | 4:44 |
| Factory startedin 38 games | 4:09 | 4:53 | 5:50 |
| Starport startedin 35 games | 5:57 | 7:01 | 8:32 |
| Armory startedin 34 games | 7:09 | 8:14 | 9:58 |
Army at 6, 8 and 10 minutes
At 6:00
Median count when present · 38 replays
Marine×5.5in 79% of games
Common macro leaks
Average macro score 44.2 over 39 games from 2 players.
- Supply Blockedin 97.4% of games38 of 39
- Mineral Floatin 76.9% of games30 of 39