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TvT build order guide

Tank/Thor Mech

Detected when an Armory backs Thors and Siege Tanks -- the positional TvT mech composition.

TvTPatch 5.0.16New

64.0% win rate over 50 ladder games since patch 5.0.16

n = 50 games from 1 player · Stats updated Sep 28, 2026

Since patch 5.0.16, 1 player logged 50 TvT ladder games with Tank/Thor Mech, winning 64.0% of the decided ones. The likely range for its true win rate is 50.1–75.9%, so it wins more often than it loses. It appears in 27.3% of the 183 TvT games in the guide sample. This guide is newly published, so there is no weekly trend yet. This is still a small sample (n = 50), so treat it as a directional read.

Key timings

These timings come from 50 recorded build orders by 1 player. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player starts 2nd Command Center at 7:08, with the middle half between 6:46 and 8:01. Timing data is still thin (n = 50 replays), so expect these medians to move.

Key timings from 50 recorded build orders, in game time
MilestoneEarly (p25)MedianLate (p75)
Refinery startedin 50 games0:360:380:43
Barracks startedin 50 games1:311:341:37
Factory startedin 50 games2:242:282:34
Orbital Command donein 50 games3:143:203:27
Armory startedin 50 games3:143:203:30
Starport startedin 50 games3:283:393:51
2nd Command Center startedin 32 games6:467:088:01

Army at 6, 8 and 10 minutes

At 6:00

Median count when present · 49 replays

  • Marine×7in 98% of games
  • Medivac×1in 96% of games
  • Thor×1in 96% of games
  • Siege Tank×1in 88% of games
  • Liberator×1in 80% of games

Common macro leaks

Average macro score 71.4 over 50 games from 1 player.

  • Supply Blockedin 100.0% of games50 of 50