Tank/Thor Mech
Detected when an Armory backs Thors and Siege Tanks -- the positional TvT mech composition.
64.0% win rate over 50 ladder games since patch 5.0.16
n = 50 games from 1 player · Stats updated Sep 28, 2026
Since patch 5.0.16, 1 player logged 50 TvT ladder games with Tank/Thor Mech, winning 64.0% of the decided ones. The likely range for its true win rate is 50.1–75.9%, so it wins more often than it loses. It appears in 27.3% of the 183 TvT games in the guide sample. This guide is newly published, so there is no weekly trend yet. This is still a small sample (n = 50), so treat it as a directional read.
Key timings
These timings come from 50 recorded build orders by 1 player. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player starts 2nd Command Center at 7:08, with the middle half between 6:46 and 8:01. Timing data is still thin (n = 50 replays), so expect these medians to move.
| Milestone | Early (p25) | Median | Late (p75) |
|---|---|---|---|
| Refinery startedin 50 games | 0:36 | 0:38 | 0:43 |
| Barracks startedin 50 games | 1:31 | 1:34 | 1:37 |
| Factory startedin 50 games | 2:24 | 2:28 | 2:34 |
| Orbital Command donein 50 games | 3:14 | 3:20 | 3:27 |
| Armory startedin 50 games | 3:14 | 3:20 | 3:30 |
| Starport startedin 50 games | 3:28 | 3:39 | 3:51 |
| 2nd Command Center startedin 32 games | 6:46 | 7:08 | 8:01 |
Army at 6, 8 and 10 minutes
At 6:00
Median count when present · 49 replays
Marine×7in 98% of games
Medivac×1in 96% of games
Thor×1in 96% of games
Siege Tank×1in 88% of games
Liberator×1in 80% of games
Common macro leaks
Average macro score 71.4 over 50 games from 1 player.
- Supply Blockedin 100.0% of games50 of 50