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ZvP build order guide

12 Pool

Detected if Spawning Pool starts < 50s and NO new drones were built (Strict 12 Supply).

ZvP12 workersWin rate down 5.9 pp since Oct 27, 2026

44.4% win rate over 36 games vs Diamond opponents with 12 starting workers

Overall: 48.9% over 47 games from 4 players · updated Nov 5, 2026

Across 47 ZvP ladder games from 4 players with 12 starting workers, 12 Pool wins 48.9% of decided games. The likely range for its true win rate is 35.3–62.8%, so it is too close to call against a coin flip. It is played most against Diamond opponents, where it wins 44.4% over 36 games. It appears in 2.0% of the 2,319 ZvP games in the guide sample. Its win rate is down 5.9 percentage points on the previous weekly snapshot. This is still a small sample (n = 47), so treat it as a directional read.

Win rate by league and MMR

Grouped by the opponent's league and MMR band. Bands without enough games are left out.

How to read these numbers
  • Green: the whole likely range is above 50%
  • Too close to call
  • Red: the whole likely range is below 50%

Likely range: We're 95% sure the true win rate is inside this range. Fewer games means a wider range.

Openers are ranked by the low end of the range, so a few lucky games can't top the table.

A number appears once at least 5 players have played 30 games in it; a guide page needs 100 games.

Compared with a snapshot at least 7 days old; moves under 0.5 pp count as flat.

Updated nightly · last update Nov 5, 2026

More in Help: Reading guide stats

By opponent league

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%. ▲ green: clearly above 50% · ● hatched: too close to call · ▼ red: clearly below 50%.
Win rate by opponent league
GroupWin rateLikely range (95%)Games
Diamond44.4%29.5–60.4%36

By opponent MMR

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%. ▲ green: clearly above 50% · ● hatched: too close to call · ▼ red: clearly below 50%.
Win rate by opponent MMR band
GroupWin rateLikely range (95%)Games
3000–3500 MMR44.1%28.9–60.6%34

Key timings

These timings come from 40 recorded build orders by 3 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player finishes Metabolic Boost at 3:04, with the middle half between 3:01 and 3:10. Timing data is still thin (n = 40 replays), so expect these medians to move.

Key timings from 40 recorded build orders, in game time
MilestoneEarly (p25)MedianLate (p75)
Spawning Pool startedin 40 games0:180:180:20
Extractor startedin 40 games0:210:230:29
2nd Hatchery startedin 40 games1:311:341:40
Metabolic Boost donein 34 games3:013:043:10

Common macro leaks

Average macro score 64.9 over 47 games from 4 players.

  • Supply Blockedin 100.0% of games47 of 47