Lurker Contain
Detected when a Lurker Den enables a positional Lurker contain vs Protoss.
41.5% win rate over 53 games vs Diamond opponents with 12 starting workers
Overall: 38.6% over 83 games from 3 players · updated Nov 5, 2026
With 12 starting workers, 3 players logged 83 ZvP ladder games with Lurker Contain, winning 38.6% of the decided ones. The likely range for its true win rate is 28.8–49.3%, so it loses more often than it wins. It is played most against Diamond opponents, where it wins 41.5% over 53 games. It appears in 3.6% of the 2,319 ZvP games in the guide sample. Its win rate is down 1.5 percentage points on the previous weekly snapshot. This is still a small sample (n = 83), so treat it as a directional read.
Win rate by league and MMR
Grouped by the opponent's league and MMR band. Bands without enough games are left out.
How to read these numbers
- Green: the whole likely range is above 50%
- Too close to call
- Red: the whole likely range is below 50%
Likely range: We're 95% sure the true win rate is inside this range. Fewer games means a wider range.
Openers are ranked by the low end of the range, so a few lucky games can't top the table.
A number appears once at least 5 players have played 30 games in it; a guide page needs 100 games.
Compared with a snapshot at least 7 days old; moves under 0.5 pp count as flat.
Updated nightly · last update Nov 5, 2026
More in Help: Reading guide statsBy opponent league
| Group | Win rate | Likely range (95%) | Games |
|---|---|---|---|
| Diamond | 41.5% | 29.3–54.9% | 53 |
By opponent MMR
| Group | Win rate | Likely range (95%) | Games |
|---|---|---|---|
| 3500–4000 MMR | 40.0% | 26.4–55.4% | 40 |
Key timings
These timings come from 83 recorded build orders by 3 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player finishes Glial Reconstitution at 7:50, with the middle half between 7:07 and 8:32. Winning games finish Glial Reconstitution at 7:21 on median, against 7:53 in losses. Timing data is still thin (n = 83 replays), so expect these medians to move.
| Milestone | Early (p25) | Median | Late (p75) | Wins vs losses |
|---|---|---|---|---|
| Extractor startedin 83 games | 0:15 | 0:44 | 1:09 | 0:37 vs 0:447s earlier in wins |
| 2nd Hatchery startedin 83 games | 0:47 | 0:50 | 0:53 | 0:50 vs 0:50same in wins and losses |
| Spawning Pool startedin 83 games | 1:12 | 1:13 | 1:15 | 1:13 vs 1:13same in wins and losses |
| 3rd Hatchery startedin 83 games | 2:06 | 2:43 | 2:48 | 2:44 vs 2:422s later in wins |
| Metabolic Boost donein 83 games | 3:33 | 3:39 | 3:49 | 3:40 vs 3:373s later in wins |
| Roach Warren startedin 80 games | 3:48 | 4:07 | 4:41 | 4:02 vs 4:1816s earlier in wins |
| Evolution Chamber startedin 82 games | 4:45 | 5:09 | 6:00 | 5:28 vs 5:0028s later in wins |
| Lair donein 83 games | 5:16 | 5:38 | 5:54 | 5:35 vs 5:394s earlier in wins |
| Hydralisk Den startedin 83 games | 5:47 | 6:05 | 6:45 | 6:09 vs 6:018s later in wins |
| Lurker Den startedin 83 games | 7:16 | 7:43 | 8:19 | 7:36 vs 7:4812s earlier in wins |
| Glial Reconstitution donein 73 games | 7:07 | 7:50 | 8:32 | 7:21 vs 7:5332s earlier in wins |
Army at 6, 8 and 10 minutes
| Unit | 6:00 | 8:00 | 10:00 |
|---|---|---|---|
×5100% | ×5100% | ×599% | |
| not built | ×749% | ×788% | |
×549% | ×1186% | ×1180% | |
×693% | ×682% | ×1168% | |
| not built | ×145% | ×260% | |
| not built | not built | ×553% | |
| not built | ×339% | ×348% |
At 6:00
Typical count in games that built it · how often it appears · 83 replays
Queen×5in 100% of games
Zergling×6in 93% of games
Roach×5in 49% of games
At 8:00
Typical count in games that built it · how often it appears · 83 replays
Queen×5in 100% of games
Roach×11in 86% of games
Zergling×6in 82% of games
Hydralisk×7in 49% of games
Overseer×1in 45% of games
Ravager×3in 39% of games
At 10:00
Typical count in games that built it · how often it appears · 75 replays
Queen×5in 99% of games
Hydralisk×7in 88% of games
Roach×11in 80% of games
Zergling×11in 68% of games
Overseer×2in 60% of games
Lurker×5in 53% of games
Ravager×3in 48% of games
What it beats and loses to
Win rate against each opponent opener, ranked by the low end of its likely range.
Too close to call (1)
| Opponent opener | ||
|---|---|---|
| Stargate Opener | 38.3%, too close to calllikely range 27.1–51.0% | 60 |
When it wins
Win rate by game length: does the build close games early or pay off late?
| Group | Win rate | Likely range (95%) | Games |
|---|---|---|---|
| 10–15 min | 40.4% | 27.6–54.7% | 47 |
Common macro leaks
Average macro score 72.9 over 83 games from 3 players.
- Mineral Floatin 100.0% of games83 of 83
- Supply Blockedin 100.0% of games83 of 83
- Inject Efficiencyin 38.6% of games32 of 83