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ZvP build order guide

Lurker Contain

Detected when a Lurker Den enables a positional Lurker contain vs Protoss.

ZvP12 workersWin rate down 1.5 pp since Oct 27, 2026

41.5% win rate over 53 games vs Diamond opponents with 12 starting workers

Overall: 38.6% over 83 games from 3 players · updated Nov 5, 2026

With 12 starting workers, 3 players logged 83 ZvP ladder games with Lurker Contain, winning 38.6% of the decided ones. The likely range for its true win rate is 28.8–49.3%, so it loses more often than it wins. It is played most against Diamond opponents, where it wins 41.5% over 53 games. It appears in 3.6% of the 2,319 ZvP games in the guide sample. Its win rate is down 1.5 percentage points on the previous weekly snapshot. This is still a small sample (n = 83), so treat it as a directional read.

Win rate by league and MMR

Grouped by the opponent's league and MMR band. Bands without enough games are left out.

How to read these numbers
  • Green: the whole likely range is above 50%
  • Too close to call
  • Red: the whole likely range is below 50%

Likely range: We're 95% sure the true win rate is inside this range. Fewer games means a wider range.

Openers are ranked by the low end of the range, so a few lucky games can't top the table.

A number appears once at least 5 players have played 30 games in it; a guide page needs 100 games.

Compared with a snapshot at least 7 days old; moves under 0.5 pp count as flat.

Updated nightly · last update Nov 5, 2026

More in Help: Reading guide stats

By opponent league

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%. ▲ green: clearly above 50% · ● hatched: too close to call · ▼ red: clearly below 50%.
Win rate by opponent league
GroupWin rateLikely range (95%)Games
Diamond41.5%29.3–54.9%53

By opponent MMR

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%. ▲ green: clearly above 50% · ● hatched: too close to call · ▼ red: clearly below 50%.
Win rate by opponent MMR band
GroupWin rateLikely range (95%)Games
3500–4000 MMR40.0%26.4–55.4%40

Key timings

These timings come from 83 recorded build orders by 3 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player finishes Glial Reconstitution at 7:50, with the middle half between 7:07 and 8:32. Winning games finish Glial Reconstitution at 7:21 on median, against 7:53 in losses. Timing data is still thin (n = 83 replays), so expect these medians to move.

Key timings from 83 recorded build orders, in game time
MilestoneEarly (p25)MedianLate (p75)Wins vs losses
Extractor startedin 83 games0:150:441:090:37 vs 0:447s earlier in wins
2nd Hatchery startedin 83 games0:470:500:530:50 vs 0:50same in wins and losses
Spawning Pool startedin 83 games1:121:131:151:13 vs 1:13same in wins and losses
3rd Hatchery startedin 83 games2:062:432:482:44 vs 2:422s later in wins
Metabolic Boost donein 83 games3:333:393:493:40 vs 3:373s later in wins
Roach Warren startedin 80 games3:484:074:414:02 vs 4:1816s earlier in wins
Evolution Chamber startedin 82 games4:455:096:005:28 vs 5:0028s later in wins
Lair donein 83 games5:165:385:545:35 vs 5:394s earlier in wins
Hydralisk Den startedin 83 games5:476:056:456:09 vs 6:018s later in wins
Lurker Den startedin 83 games7:167:438:197:36 vs 7:4812s earlier in wins
Glial Reconstitution donein 73 games7:077:508:327:21 vs 7:5332s earlier in wins

Army at 6, 8 and 10 minutes

At 6:00

Typical count in games that built it · how often it appears · 83 replays

  • Queen×5in 100% of games
  • Zergling×6in 93% of games
  • Roach×5in 49% of games

At 8:00

Typical count in games that built it · how often it appears · 83 replays

  • Queen×5in 100% of games
  • Roach×11in 86% of games
  • Zergling×6in 82% of games
  • Hydralisk×7in 49% of games
  • Overseer×1in 45% of games
  • Ravager×3in 39% of games

At 10:00

Typical count in games that built it · how often it appears · 75 replays

  • Queen×5in 99% of games
  • Hydralisk×7in 88% of games
  • Roach×11in 80% of games
  • Zergling×11in 68% of games
  • Overseer×2in 60% of games
  • Lurker×5in 53% of games
  • Ravager×3in 48% of games

What it beats and loses to

Win rate against each opponent opener, ranked by the low end of its likely range.

Too close to call (1)

Opponent opener
Stargate Opener38.3%, too close to calllikely range 27.1–51.0%60

When it wins

Win rate by game length: does the build close games early or pay off late?

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%. ▲ green: clearly above 50% · ● hatched: too close to call · ▼ red: clearly below 50%.
Win rate by game length
GroupWin rateLikely range (95%)Games
10–15 min40.4%27.6–54.7%47

Common macro leaks

Average macro score 72.9 over 83 games from 3 players.

  • Mineral Floatin 100.0% of games83 of 83
  • Supply Blockedin 100.0% of games83 of 83
  • Inject Efficiencyin 38.6% of games32 of 83