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ZvT build order guide

3 Base Ling Flood

Detected when three bases pump 20+ Zerglings on a low drone count -- the ZvT ling-flood timing.

ZvTPatch 5.0.16

44.1% win rate over 143 games vs Diamond opponents since patch 5.0.16

n = 261 games from 7 players · Stats updated Sep 28, 2026

3 Base Ling Flood wins 48.3% of decided games across 261 ZvT ladder games from 7 players since patch 5.0.16. The likely range for its true win rate is 42.3–54.3%, so it is too close to call against a coin flip. It is played most at Diamond, where it wins 44.1% over 143 games. It appears in 26.2% of the 996 ZvT games in the guide sample.

Win rate by league and MMR

Grouped by the opponent's league and MMR band. Bands without enough games are left out.

By opponent league

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%.
Win rate by opponent league
GroupWin rateLikely range (95%)Games
Platinum44.4%30.9–58.8%45
Diamond44.1%36.2–52.2%143

By opponent MMR

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%.
Win rate by opponent MMR band
GroupWin rateLikely range (95%)Games
2500–3000 MMR44.3%32.5–56.7%61
3000–3500 MMR48.5%39.0–58.1%101

Key timings

These timings come from 240 recorded build orders by 7 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player finishes Lair at 6:06, with the middle half between 5:28 and 6:50. Winning games start Evolution Chamber at 6:01 on median, against 5:42 in losses.

Key timings from 240 recorded build orders, in game time
MilestoneEarly (p25)MedianLate (p75)Wins vs losses
Extractor startedin 240 games0:370:400:420:41 vs 0:401s later in wins
2nd Hatchery startedin 240 games1:141:161:411:15 vs 1:216s earlier in wins
Spawning Pool startedin 240 games1:091:361:401:37 vs 1:352s later in wins
3rd Hatchery startedin 240 games3:203:354:163:35 vs 3:35same in wins and losses
Metabolic Boost donein 240 games4:124:274:424:28 vs 4:262s later in wins
Baneling Nest startedin 198 games4:094:435:304:45 vs 4:414s later in wins
Evolution Chamber startedin 204 games4:245:526:486:01 vs 5:4219s later in wins
Lair donein 225 games5:286:066:506:05 vs 6:061s earlier in wins

Army at 6, 8 and 10 minutes

At 6:00

Median count when present · 234 replays

  • Queen×4in 96% of games
  • Zergling×14in 94% of games
  • Baneling×9in 61% of games
  • Overseer×2in 51% of games

At 8:00

Median count when present · 209 replays

  • Queen×4in 97% of games
  • Zergling×17in 89% of games
  • Baneling×14in 62% of games
  • Overseer×2in 58% of games
  • Roach×6in 18% of games

At 10:00

Median count when present · 184 replays

  • Queen×4in 97% of games
  • Zergling×26in 83% of games
  • Baneling×15in 66% of games
  • Overseer×2in 64% of games
  • Roach×9in 22% of games
  • Ravager×4in 17% of games

What it beats and loses to

Win rate against each opponent opener, ranked by the low end of its likely range.

Win rate by opponent opener
Opponent openerWin rateGames
3 CC Bio55.0%likely range 39.8–69.3%40
Fast 3 CC51.7%likely range 39.3–63.8%60

When it wins

Win rate by game length: does the build close games early or pay off late?

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%.
Win rate by game length
GroupWin rateLikely range (95%)Games
6–10 min50.9%37.9–63.9%53
10–15 min40.2%30.6–50.7%87
15–20 min48.5%37.0–60.2%68
20+ min56.9%43.3–69.5%51

Best and worst maps

Best maps

Toughest maps

Common macro leaks

Average macro score 66.3 over 261 games from 7 players.

  • Supply Blockedin 100.0% of games261 of 261
  • Mineral Floatin 77.4% of games202 of 261
  • Inject Efficiencyin 41.0% of games107 of 261