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ZvT build order guide

3 Base Macro (Hatch First)

Standard safe Zerg macro reaching 3 bases by 6:30 off a Hatch First.

ZvTPatch 5.0.16

47.3% win rate over 169 ladder games since patch 5.0.16

n = 169 games from 7 players · Stats updated Sep 28, 2026

Since patch 5.0.16, 7 players logged 169 ZvT ladder games with 3 Base Macro (Hatch First), winning 47.3% of the decided ones. The likely range for its true win rate is 40.0–54.8%, so it is too close to call against a coin flip. It appears in 17.0% of the 996 ZvT games in the guide sample. This is still a small sample (n = 169), so treat it as a directional read.

Key timings

These timings come from 153 recorded build orders by 5 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player starts Evolution Chamber at 6:03, with the middle half between 4:43 and 6:43. Winning games start Evolution Chamber at 6:16 on median, against 5:39 in losses. Timing data is still thin (n = 153 replays), so expect these medians to move.

Key timings from 153 recorded build orders, in game time
MilestoneEarly (p25)MedianLate (p75)Wins vs losses
Extractor startedin 153 games0:380:400:430:40 vs 0:411s earlier in wins
2nd Hatchery startedin 153 games1:121:141:151:14 vs 1:14same in wins and losses
Spawning Pool startedin 153 games1:351:371:401:37 vs 1:37same in wins and losses
3rd Hatchery startedin 153 games3:253:374:013:36 vs 3:404s earlier in wins
Metabolic Boost donein 148 games4:184:294:394:30 vs 4:273s later in wins
Baneling Nest startedin 124 games4:465:195:545:23 vs 5:0815s later in wins
Lair donein 150 games5:275:556:185:58 vs 5:517s later in wins
Evolution Chamber startedin 146 games4:436:036:436:16 vs 5:3937s later in wins

Army at 6, 8 and 10 minutes

At 6:00

Median count when present · 149 replays

  • Queen×5in 100% of games
  • Zergling×7in 86% of games
  • Overseer×2in 72% of games
  • Baneling×6in 52% of games

At 8:00

Median count when present · 143 replays

  • Queen×6in 100% of games
  • Zergling×15in 87% of games
  • Overseer×3in 74% of games
  • Baneling×13in 62% of games
  • Roach×8.5in 39% of games

At 10:00

Median count when present · 134 replays

  • Queen×6in 100% of games
  • Zergling×24in 89% of games
  • Overseer×3in 75% of games
  • Baneling×16in 66% of games
  • Roach×11in 43% of games
  • Hydralisk×9.5in 22% of games

What it beats and loses to

Win rate against each opponent opener, ranked by the low end of its likely range.

Win rate by opponent opener
Opponent openerWin rateGames
Fast 3 CC44.4%likely range 29.5–60.4%36

When it wins

Win rate by game length: does the build close games early or pay off late?

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%.
Win rate by game length
GroupWin rateLikely range (95%)Games
10–15 min50.7%39.6–61.7%75
15–20 min42.1%27.9–57.8%38
20+ min50.0%34.1–65.9%34

Common macro leaks

Average macro score 69.5 over 169 games from 7 players.

  • Supply Blockedin 100.0% of games169 of 169
  • Mineral Floatin 88.8% of games150 of 169
  • Inject Efficiencyin 39.6% of games67 of 169