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ZvZ build order guide

12 Pool into Baneling

Detected when a sub-55s Pool goes straight into a Baneling Nest and Banelings -- the early ZvZ baneling all-in.

ZvZ12 workersWin rate down 13.2 pp since Oct 27, 2026

46.4% win rate over 69 games vs Diamond opponents with 12 starting workers

Overall: 48.6% over 111 games from 6 players · updated Nov 5, 2026

Across 111 ZvZ ladder games from 6 players with 12 starting workers, 12 Pool into Baneling wins 48.6% of decided games. The likely range for its true win rate is 39.6–57.8%, so it is too close to call against a coin flip. It is played most against Diamond opponents, where it wins 46.4% over 69 games. It appears in 5.3% of the 2,087 ZvZ games in the guide sample. Its win rate is down 13.2 percentage points on the previous weekly snapshot. This is still a small sample (n = 111), so treat it as a directional read.

Win rate by league and MMR

Grouped by the opponent's league and MMR band. Bands without enough games are left out.

How to read these numbers
  • Green: the whole likely range is above 50%
  • Too close to call
  • Red: the whole likely range is below 50%

Likely range: We're 95% sure the true win rate is inside this range. Fewer games means a wider range.

Openers are ranked by the low end of the range, so a few lucky games can't top the table.

A number appears once at least 5 players have played 30 games in it; a guide page needs 100 games.

Compared with a snapshot at least 7 days old; moves under 0.5 pp count as flat.

Updated nightly · last update Nov 5, 2026

More in Help: Reading guide stats

By opponent league

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%. ▲ green: clearly above 50% · ● hatched: too close to call · ▼ red: clearly below 50%.
Win rate by opponent league
GroupWin rateLikely range (95%)Games
Diamond46.4%35.1–58.0%69

By opponent MMR

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%. ▲ green: clearly above 50% · ● hatched: too close to call · ▼ red: clearly below 50%.
Win rate by opponent MMR band
GroupWin rateLikely range (95%)Games
3500–4000 MMR50.7%39.1–62.4%67

Key timings

These timings come from 111 recorded build orders by 6 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player starts Roach Warren at 4:20, with the middle half between 3:52 and 5:05. Winning games start Baneling Nest at 1:34 on median, against 2:06 in losses. Timing data is still thin (n = 111 replays), so expect these medians to move.

Key timings from 111 recorded build orders, in game time
MilestoneEarly (p25)MedianLate (p75)Wins vs losses
Extractor startedin 111 games0:110:210:460:12 vs 0:2614s earlier in wins
Spawning Pool startedin 111 games0:240:260:490:25 vs 0:3813s earlier in wins
Baneling Nest startedin 111 games1:311:442:521:34 vs 2:0632s earlier in wins
2nd Hatchery startedin 108 games1:202:102:222:12 vs 1:4131s later in wins
Metabolic Boost donein 108 games2:342:583:112:38 vs 3:0628s earlier in wins
Roach Warren startedin 69 games3:524:205:054:08 vs 4:3830s earlier in wins

Army at 6, 8 and 10 minutes

At 6:00

Typical count in games that built it · how often it appears · 74 replays

  • Queen×2in 99% of games
  • Zergling×12in 85% of games
  • Baneling×3in 66% of games
  • Roach×6in 42% of games

At 8:00

Typical count in games that built it · how often it appears · 49 replays

  • Queen×2in 94% of games
  • Zergling×10in 71% of games
  • Roach×9in 67% of games

At 10:00

Typical count in games that built it · how often it appears · 33 replays

  • Queen×3in 97% of games

What it beats and loses to

Win rate against each opponent opener, ranked by the low end of its likely range.

Too close to call (1)

Opponent opener
Drone Macro (Hatch First)43.2%, too close to calllikely range 28.7–59.1%37

When it wins

Win rate by game length: does the build close games early or pay off late?

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%. ▲ green: clearly above 50% · ● hatched: too close to call · ▼ red: clearly below 50%.
Win rate by game length
GroupWin rateLikely range (95%)Games
0–6 min59.5%43.5–73.7%37
6–10 min51.2%36.5–65.8%41

Common macro leaks

Average macro score 66.3 over 111 games from 6 players.

  • Supply Blockedin 100.0% of games111 of 111
  • Inject Efficiencyin 32.4% of games36 of 111
  • Mineral Floatin 31.5% of games35 of 111