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ZvZ build order guide

Drone Macro (Hatch First)

Detected when a greedy hatch-first economy (30+ Drones, slow Pool) drones up in ZvZ.

ZvZ12 workersWin rate down 2.5 pp since Oct 27, 2026

52.9% win rate over 85 games vs Diamond opponents with 12 starting workers

Overall: 45.2% over 124 games from 6 players · updated Nov 5, 2026

Across 124 ZvZ ladder games from 6 players with 12 starting workers, Drone Macro (Hatch First) wins 45.2% of decided games. The likely range for its true win rate is 36.7–53.9%, so it is too close to call against a coin flip. It is played most against Diamond opponents, where it wins 52.9% over 85 games. It appears in 5.9% of the 2,087 ZvZ games in the guide sample. Its win rate is down 2.5 percentage points on the previous weekly snapshot. This is still a small sample (n = 124), so treat it as a directional read.

Win rate by league and MMR

Grouped by the opponent's league and MMR band. Bands without enough games are left out.

How to read these numbers
  • Green: the whole likely range is above 50%
  • Too close to call
  • Red: the whole likely range is below 50%

Likely range: We're 95% sure the true win rate is inside this range. Fewer games means a wider range.

Openers are ranked by the low end of the range, so a few lucky games can't top the table.

A number appears once at least 5 players have played 30 games in it; a guide page needs 100 games.

Compared with a snapshot at least 7 days old; moves under 0.5 pp count as flat.

Updated nightly · last update Nov 5, 2026

More in Help: Reading guide stats

By opponent league

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%. ▲ green: clearly above 50% · ● hatched: too close to call · ▼ red: clearly below 50%.
Win rate by opponent league
GroupWin rateLikely range (95%)Games
Diamond52.9%42.4–63.2%85

By opponent MMR

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%. ▲ green: clearly above 50% · ● hatched: too close to call · ▼ red: clearly below 50%.
Win rate by opponent MMR band
GroupWin rateLikely range (95%)Games
3500–4000 MMR56.4%43.3–68.6%55
4000–4500 MMR37.5%22.9–54.8%32

Key timings

These timings come from 124 recorded build orders by 6 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player finishes Glial Reconstitution at 6:45, with the middle half between 6:11 and 7:37. Winning games start 3rd Hatchery at 4:31 on median, against 2:56 in losses. Timing data is still thin (n = 124 replays), so expect these medians to move.

Key timings from 124 recorded build orders, in game time
MilestoneEarly (p25)MedianLate (p75)Wins vs losses
Extractor startedin 124 games0:150:211:090:16 vs 0:2610s earlier in wins
2nd Hatchery startedin 124 games0:450:500:520:47 vs 0:514s earlier in wins
Spawning Pool startedin 124 games1:041:111:131:08 vs 1:135s earlier in wins
Baneling Nest startedin 75 games2:482:523:04—
Evolution Chamber startedin 110 games3:103:314:133:22 vs 3:4826s earlier in wins
Metabolic Boost donein 85 games3:323:353:423:36 vs 3:351s later in wins
3rd Hatchery startedin 112 games2:483:375:044:31 vs 2:5695s later in wins
Roach Warren startedin 111 games3:183:414:053:27 vs 3:4619s earlier in wins
Lair donein 110 games4:214:535:484:44 vs 5:1127s earlier in wins
Glial Reconstitution donein 78 games6:116:457:37—

Army at 6, 8 and 10 minutes

At 6:00

Typical count in games that built it · how often it appears · 103 replays

  • Queen×3in 99% of games
  • Roach×8in 71% of games
  • Zergling×8in 71% of games
  • Baneling×2in 37% of games
  • Overseer×1in 30% of games

At 8:00

Typical count in games that built it · how often it appears · 77 replays

  • Queen×3in 100% of games
  • Roach×22in 92% of games
  • Zergling×9.5in 49% of games
  • Overseer×1in 42% of games
  • Ravager×4in 40% of games

At 10:00

Typical count in games that built it · how often it appears · 47 replays

  • Queen×3in 94% of games
  • Roach×23in 83% of games

What it beats and loses to

Win rate against each opponent opener, ranked by the low end of its likely range.

Too close to call (1)

Opponent opener
Drone Macro (Hatch First)49.1%, too close to calllikely range 36.1–62.1%53

When it wins

Win rate by game length: does the build close games early or pay off late?

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%. ▲ green: clearly above 50% · ● hatched: too close to call · ▼ red: clearly below 50%.
Win rate by game length
GroupWin rateLikely range (95%)Games
6–10 min48.2%35.7–61.0%56
10–15 min54.8%40.0–68.8%42

Common macro leaks

Average macro score 72.5 over 124 games from 6 players.

  • Supply Blockedin 100.0% of games124 of 124
  • Mineral Floatin 63.7% of games79 of 124