2 Stargate Void Ray
Detected if the Stargate is the FIRST tech building (built before any Twilight Council / Dark Shrine / Robotics Facility), 2+ Stargates and 2+ Nexuses are up by 10:00, 4+ Void Rays have been produced by 10:00 (Void Rays without a Stargate are ignored as hallucinations), AND the build did NOT commit to a tech-switch -- Glaives was NOT the first Twilight upgrade AND no Robotics Facility was built before 6:00. A 4+ Void Ray commitment that adds a LATER Robo (after 6:00) for Observer / Immortal support still counts as Void Ray; only an EARLY Robo (before 6:00) reroutes to PvZ - Stargate into Robo. A Stargate-into-Glaives hybrid tags as PvZ - Stargate into Glaives.
71.4% win rate over 35 ladder games since patch 5.0.16
n = 35 games from 2 players · Stats updated Sep 28, 2026
Since patch 5.0.16, 2 players logged 35 PvZ ladder games with 2 Stargate Void Ray, winning 71.4% of the decided ones. The likely range for its true win rate is 54.9–83.7%, so it wins more often than it loses. It appears in 6.3% of the 559 PvZ games in the guide sample. This guide is newly published, so there is no weekly trend yet. This is still a small sample (n = 35), so treat it as a directional read.
Your record with this build
Common macro leaks
Average macro score 73.4 over 35 games from 2 players.
- Supply Blockedin 97.1% of games34 of 35
- Chrono Efficiencyin 91.4% of games32 of 35
- Mineral Floatin 85.7% of games30 of 35