Robo Opener
Detected if a Robotics Facility is the FIRST tech building -- built BEFORE any Stargate / Twilight Council / Dark Shrine. Pure ordering, no time threshold: a slow Robo opener with no other tech first still counts.
56.3% win rate over 64 ladder games since patch 5.0.16
n = 64 games from 4 players · Stats updated Sep 28, 2026
Since patch 5.0.16, 4 players logged 64 PvZ ladder games with Robo Opener, winning 56.3% of the decided ones. The likely range for its true win rate is 44.1–67.7%, so it is too close to call against a coin flip. It appears in 11.5% of the 559 PvZ games in the guide sample. This guide is newly published, so there is no weekly trend yet. This is still a small sample (n = 64), so treat it as a directional read.
Key timings
These timings come from 56 recorded build orders by 4 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player finishes Warpgate at 4:27, with the middle half between 4:24 and 4:46. Timing data is still thin (n = 56 replays), so expect these medians to move.
| Milestone | Early (p25) | Median | Late (p75) |
|---|---|---|---|
| Pylon startedin 56 games | 0:33 | 0:34 | 0:36 |
| Gateway startedin 56 games | 0:53 | 0:56 | 0:59 |
| Assimilator startedin 56 games | 1:09 | 1:20 | 1:49 |
| 2nd Nexus startedin 55 games | 1:41 | 1:48 | 2:21 |
| Cybernetics Core startedin 56 games | 1:59 | 2:02 | 2:04 |
| Robotics Facility startedin 56 games | 3:06 | 3:31 | 4:32 |
| Robotics Bay startedin 42 games | 3:58 | 4:10 | 5:04 |
| Warpgate donein 54 games | 4:24 | 4:27 | 4:46 |
Army at 6, 8 and 10 minutes
At 6:00
Median count when present · 55 replays
Stalker×1in 85% of games
Sentry×3in 69% of games
Immortal×1in 55% of games
At 8:00
Median count when present · 51 replays
Stalker×6in 88% of games
Zealot×6in 84% of games
Sentry×6in 76% of games
Immortal×1in 75% of games
Colossus×3in 73% of games
Observer×1in 61% of games
When it wins
Win rate by game length: does the build close games early or pay off late?
| Group | Win rate | Likely range (95%) | Games |
|---|---|---|---|
| 6–10 min | 75.8% | 59.0–87.2% | 33 |
Common macro leaks
Average macro score 73.0 over 64 games from 4 players.
- Supply Blockedin 96.9% of games62 of 64
- Chrono Efficiencyin 78.1% of games50 of 64