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PvZ build order guide

Robo Opener

Detected if a Robotics Facility is the FIRST tech building -- built BEFORE any Stargate / Twilight Council / Dark Shrine. Pure ordering, no time threshold: a slow Robo opener with no other tech first still counts.

PvZPatch 5.0.16New

56.3% win rate over 64 ladder games since patch 5.0.16

n = 64 games from 4 players · Stats updated Sep 28, 2026

Since patch 5.0.16, 4 players logged 64 PvZ ladder games with Robo Opener, winning 56.3% of the decided ones. The likely range for its true win rate is 44.1–67.7%, so it is too close to call against a coin flip. It appears in 11.5% of the 559 PvZ games in the guide sample. This guide is newly published, so there is no weekly trend yet. This is still a small sample (n = 64), so treat it as a directional read.

Key timings

These timings come from 56 recorded build orders by 4 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player finishes Warpgate at 4:27, with the middle half between 4:24 and 4:46. Timing data is still thin (n = 56 replays), so expect these medians to move.

Key timings from 56 recorded build orders, in game time
MilestoneEarly (p25)MedianLate (p75)
Pylon startedin 56 games0:330:340:36
Gateway startedin 56 games0:530:560:59
Assimilator startedin 56 games1:091:201:49
2nd Nexus startedin 55 games1:411:482:21
Cybernetics Core startedin 56 games1:592:022:04
Robotics Facility startedin 56 games3:063:314:32
Robotics Bay startedin 42 games3:584:105:04
Warpgate donein 54 games4:244:274:46

Army at 6, 8 and 10 minutes

At 6:00

Median count when present · 55 replays

  • Stalker×1in 85% of games
  • Sentry×3in 69% of games
  • Immortal×1in 55% of games

At 8:00

Median count when present · 51 replays

  • Stalker×6in 88% of games
  • Zealot×6in 84% of games
  • Sentry×6in 76% of games
  • Immortal×1in 75% of games
  • Colossus×3in 73% of games
  • Observer×1in 61% of games

When it wins

Win rate by game length: does the build close games early or pay off late?

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%.
Win rate by game length
GroupWin rateLikely range (95%)Games
6–10 min75.8%59.0–87.2%33

Common macro leaks

Average macro score 73.0 over 64 games from 4 players.

  • Supply Blockedin 96.9% of games62 of 64
  • Chrono Efficiencyin 78.1% of games50 of 64