Stargate Opener
Catch-all for any Stargate-first opener (Stargate built BEFORE any Twilight Council / Dark Shrine / Robotics Facility) that didn't match a more specific Stargate-prefixed PvZ rule -- Carrier Rush, Tempest Rush, 2/3 Stargate Phoenix, 2 Stargate Void Ray, AlphaStar Style, Stargate into Robo, Stargate into Glaives, Standard Blink Macro, Standard charge Macro, Archon Drop. Examples that land here: a Stargate that got harassed off before producing a real unit, a Stargate-into-Templar build without 2 Archons by 9:00, or any Stargate opener with an unusual midgame composition the analyzer doesn't have a named bucket for. Mirror of PvT - Stargate Opener.
45.2% win rate over 31 games vs Master opponents since patch 5.0.16
n = 99 games from 6 players · Stats updated Sep 28, 2026
Across 99 PvZ ladder games from 6 players since patch 5.0.16, Stargate Opener wins 46.5% of decided games. The likely range for its true win rate is 37.0–56.2%, so it is too close to call against a coin flip. It is played most against Master opponents, where it wins 45.2% over 31 games. It appears in 17.7% of the 559 PvZ games in the guide sample. This guide is newly published, so there is no weekly trend yet. This is still a small sample (n = 99), so treat it as a directional read.
Win rate by league and MMR
Grouped by the opponent's league and MMR band. Bands without enough games are left out.
By opponent league
| Group | Win rate | Likely range (95%) | Games |
|---|---|---|---|
| Master | 45.2% | 29.2–62.2% | 31 |
Key timings
These timings come from 82 recorded build orders by 5 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player finishes Warpgate at 6:06, with the middle half between 5:07 and 6:48. Winning games start 2nd Nexus at 3:04 on median, against 1:59 in losses. Timing data is still thin (n = 82 replays), so expect these medians to move.
| Milestone | Early (p25) | Median | Late (p75) | Wins vs losses |
|---|---|---|---|---|
| Pylon startedin 82 games | 0:32 | 0:34 | 0:36 | 0:34 vs 0:34same in wins and losses |
| Gateway startedin 82 games | 0:56 | 0:59 | 1:42 | 1:01 vs 0:592s later in wins |
| Assimilator startedin 82 games | 1:10 | 1:20 | 2:28 | 1:33 vs 1:1617s later in wins |
| Cybernetics Core startedin 82 games | 1:57 | 2:06 | 3:54 | 2:06 vs 2:071s earlier in wins |
| 2nd Nexus startedin 79 games | 1:52 | 2:15 | 4:56 | 3:04 vs 1:5965s later in wins |
| Stargate startedin 82 games | 3:12 | 3:40 | 4:56 | 4:00 vs 3:3426s later in wins |
| Warpgate donein 56 games | 5:07 | 6:06 | 6:48 | — |
Army at 6, 8 and 10 minutes
At 8:00
Median count when present · 40 replays
Oracle×2in 78% of games
What it beats and loses to
Win rate against each opponent opener, ranked by the low end of its likely range.
| Opponent opener | Win rate | Games |
|---|---|---|
| Speedling Flood | 48.5%likely range 32.5–64.8% | 33 |
When it wins
Win rate by game length: does the build close games early or pay off late?
| Group | Win rate | Likely range (95%) | Games |
|---|---|---|---|
| 0–6 min | 40.0% | 24.6–57.7% | 30 |
| 6–10 min | 57.6% | 40.8–72.8% | 33 |
Common macro leaks
Average macro score 73.5 over 99 games from 6 players.
- Supply Blockedin 82.8% of games82 of 99
- Chrono Efficiencyin 39.4% of games39 of 99