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PvZ build order guide

Stargate Opener

Catch-all for any Stargate-first opener (Stargate built BEFORE any Twilight Council / Dark Shrine / Robotics Facility) that didn't match a more specific Stargate-prefixed PvZ rule -- Carrier Rush, Tempest Rush, 2/3 Stargate Phoenix, 2 Stargate Void Ray, AlphaStar Style, Stargate into Robo, Stargate into Glaives, Standard Blink Macro, Standard charge Macro, Archon Drop. Examples that land here: a Stargate that got harassed off before producing a real unit, a Stargate-into-Templar build without 2 Archons by 9:00, or any Stargate opener with an unusual midgame composition the analyzer doesn't have a named bucket for. Mirror of PvT - Stargate Opener.

PvZPatch 5.0.16New

45.2% win rate over 31 games vs Master opponents since patch 5.0.16

n = 99 games from 6 players · Stats updated Sep 28, 2026

Across 99 PvZ ladder games from 6 players since patch 5.0.16, Stargate Opener wins 46.5% of decided games. The likely range for its true win rate is 37.0–56.2%, so it is too close to call against a coin flip. It is played most against Master opponents, where it wins 45.2% over 31 games. It appears in 17.7% of the 559 PvZ games in the guide sample. This guide is newly published, so there is no weekly trend yet. This is still a small sample (n = 99), so treat it as a directional read.

Win rate by league and MMR

Grouped by the opponent's league and MMR band. Bands without enough games are left out.

By opponent league

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%.
Win rate by opponent league
GroupWin rateLikely range (95%)Games
Master45.2%29.2–62.2%31

Key timings

These timings come from 82 recorded build orders by 5 players. Buildings are timed when construction starts, upgrades and morphs when they finish, exactly as the replay records them. The median player finishes Warpgate at 6:06, with the middle half between 5:07 and 6:48. Winning games start 2nd Nexus at 3:04 on median, against 1:59 in losses. Timing data is still thin (n = 82 replays), so expect these medians to move.

Key timings from 82 recorded build orders, in game time
MilestoneEarly (p25)MedianLate (p75)Wins vs losses
Pylon startedin 82 games0:320:340:360:34 vs 0:34same in wins and losses
Gateway startedin 82 games0:560:591:421:01 vs 0:592s later in wins
Assimilator startedin 82 games1:101:202:281:33 vs 1:1617s later in wins
Cybernetics Core startedin 82 games1:572:063:542:06 vs 2:071s earlier in wins
2nd Nexus startedin 79 games1:522:154:563:04 vs 1:5965s later in wins
Stargate startedin 82 games3:123:404:564:00 vs 3:3426s later in wins
Warpgate donein 56 games5:076:066:48—

Army at 6, 8 and 10 minutes

At 8:00

Median count when present · 40 replays

  • Oracle×2in 78% of games

What it beats and loses to

Win rate against each opponent opener, ranked by the low end of its likely range.

Win rate by opponent opener
Opponent openerWin rateGames
Speedling Flood48.5%likely range 32.5–64.8%33

When it wins

Win rate by game length: does the build close games early or pay off late?

Bar = win rate over decided games · whisker = 95% likely range · dashed line = 50%.
Win rate by game length
GroupWin rateLikely range (95%)Games
0–6 min40.0%24.6–57.7%30
6–10 min57.6%40.8–72.8%33

Common macro leaks

Average macro score 73.5 over 99 games from 6 players.

  • Supply Blockedin 82.8% of games82 of 99
  • Chrono Efficiencyin 39.4% of games39 of 99